LITTÉRATUREENGLISH ★ MINDBENDING GAMES FOR THE AMSTRAD CPC464 ★

Mindbending games for the AMSTRAD CPC464Littérature English
★ Ce texte vous est présenté dans sa version originale ★ 
 ★ This text is presented to you in its original version ★ 
 ★ Este texto se presenta en su versión original ★ 
 ★ Dieser Text wird in seiner Originalfassung präsentiert ★ 

The original listings in this book should provide you with many hours of fun and amusement. Great care has been taken with presentation to ensure that the quality of the programs, their screen displays, colour, sound and error-trapping match in full measure the standards you have come to expect from more expensive cassette-based software.

The programs have been fully tried and tested to exacting standards to ensure that they provide excellent and broadly based entertainment free from programming errors. In short, I believe that if you take the time and trouble to type in each listing you will be pleasantly surprised at the results.

Each game or puzzle is fully described and illustrated, and notes are provided to guide you as to what each program does and how it works.

The main listings in this book employ many multistatement lines and single-letter variables. This is done to save memory and for the sake of programming efficiency. The final chapter is devoted to those who seek to develop their programming skills. In that endeavour I have offered a number of suggestions designed to help plan a program and see it develop in a structured and intelligible manner. In that chapter an additional and less complex program listing has been included, with full-name variables and few multi-statement lines, to facilitate a fuller understanding of the methods and techniques described.

If you have familiarised yourself with the CPC464 microcomputer you will have discovered just how fast and versatile its BASIC is. Some interesting commands have been included, hitherto unavailable on most home micros.

The programs to be found in this volume are in many ways machine-specific. The WINDOW command, for example, is frequently employed for text formatting; interrupt commands are used to produce various effects, along with a number of other unusual and useful features of Locomotive BASIC.

All that remains now is for you to turn over the page, switch on your micro and start typing. If, however, you are new to home computing you should first read the notes that follow. The tips that you will find there should save you hours of unnecessary frustration.

Philip Laird Norwich October 1984, CPCrulez.fr

★ PUBLISHER: Excalibur Publications
★ YEAR: 1984
★ LANGUAGE:
★ LiCENCE: COMMERCIALE
★ AUTHORS: Philip LAIRD , Gillian Frances (Illustrations)
 

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» Littérature » Machine Code Routines For Your Amstrad
» Littérature » Pitman's First Book Of Amstrad Games (The Amstrad User)
» Littérature » Operators and Programmers Guide for the Amstrad CPC6128 and PCW 8256
» Littérature » Desktop publishing with the Amstrad PCW
» Littérature » All in One Business Computing-Amstrad PCW and Mini Office Professional
» Littérature » AMSTRAD Concise BASIC Specification
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L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent  du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko.