★ AMSTRAD CPC ★ SOFTOGRAPHIE ★ BO JANGEBORG ★ ★

Bo JangeborgGames - Auteurs
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CATEGORYTITLES (2)YEAR
GAMELIST Fairlight 1: A Prelude 1986
GAMELIST Fairlight 2: A Trail Of Darkness
Fairlight II
1986

"I started learning Basic on a Swedish computer called the ABC - it was a Z80 based thing with 8K. that was in about 1978. That led on to the Spectrum and as I began to realise how slow Spectrum Basic was I started to learn machine code.

Most of my knowledge of machine code came from the Spectrum manual and a book called Spectrum Machine Code for Absolute Beginners, neither of which was very good. Later on I got hold of a small reference manual put out by Zilog which had lists of commands with the time they take and how the registers are affected - that was more useful.

Most of my coding experience grew out of necessity. I think what I need to do and then find a way. My program, The Artist, began as a drawing program in Basic and gradually was turned into machine code to cfet the speed.

My advice to any would-be machine code programmers is to begin with one very simple objective, even something like putting a dot on the screen. If you

see results quickly it encourages you to try something a little more complicated next time. I wouldn't necessarily get the Zaks reference manual - it's very academic and would probably put most people off.

When coding I mostly use my own utilities like The Artist but I also have Hisoft's Devpac which 1 find very good.

The only programmer I can think of that I admire is Mike Singleton. With Lords of Midnight he created so many elements that fitted together in a perfect whole and each one was original. I also admire the Ultimate programming team and I was amazed when I first saw Knight Lore.

I think my own programming achievement was to create a really fast fill routine for graphics over a year ago. It has been equalled since but at the time it was the fastest. If I had the perfect hardware I'd like to create a 3D high res world with full perspective - it'd be like an intelligent 'world'inside the computer."

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L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent  du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko.