APPLICATIONSDIVERS ★ TEARAWAY: THE INFORMER ★

TEARAWAY: THE INFORMER (Amstrad Action)TEARAWAY: THE INFORMER (Amstrad Computer User)TEARAWAY: THE INFORMER (CPC Attack)
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All the pokes in Cheat Mode are generated by skilled hackers, probing deep into the game code for those elusive cheats. PHIL HOWARD examines a utility that helps you do just that...

n tiie beginning there was the Multiface II. A window on the works had opened Then came The Insider. who linked within the Multiface and cast his Z80 eye over the CPC landscape Now look out, here comes Teat a way the informer, poke finder and revealer of detail, rallying to the aid of baffled games players everywhere, and (very possibly) with the ability to vanquish the evil Insider for all time.

Tearaway is a utility from CPC Network, a new outfit headed by enthusiast James Verity. It has been developed primarily with poke finding in mind, to help everyone from the keen novice to the hardened hacker squeeze that bit more out of their Multiface II. And what's more, it is dead easy to use.


• Tearaway's main menu. Once installed, it hides itself away in Multiface II's built-in memory, ready to be accessed when you hit that red button.
Then its powerful 'hacking' features can be used to get the better of those otherwise unbeatable games.

System requirements

Supplied only on disk, Tearaway requires at least 128k of memory (not necessarily a 6128. though) and of course a Multiface II. A friendly opening menu offers the options to install Tearaway itself, to read/print a comprehensive help file (which doubles as instructions), or customise the display colours Once Tearaway has loaded into the Multiface RAM the computer resets, and, to all intents and purposes it was never there. You're free to run and play your games as normal but, press the red button on the Multiface II and instead of the minimal information line, or the Insider's postage stamp display. Tearaway's main menu takes over the screen The entire program is menu-dnven, so that you are never further than couple of keystrokes away from where you want to be.

Exploring the options

These program's mam features are all, to a greater or lesser extent, pan and parcel of the hacker's repertoire. However, one of the options is unusual and interesting enough to menuon further. It is the unique search facility, the development, of which has been based primarily on poke finding, and it incorporates a clever system called the Null Value Option, which enables the user to search for opcodes with unknown addresses - it sounds ghastly, but can be extremely useful.

For instance. a frequent method of reducing lives etc within a game is to use the sequence :

3A 34 12 LD A,(1234) ;Get the lives
3D DEC A ;Reduce then by 1
32 34 12 LD (1234),A ;Put then back

Normally though, the address 1234 will be unknown (different in each game), By setting the Null value to 00 and the search siring to 3A 00 00 3D 32 00 00, Tearaway will search the entire memory (very speedily too) and report a list of locations where this combination can be found.

If you you are a newcomer and unsure what to look for. the program s built in documentation lists half a dozen possible "cheat" routines to try out... you could make the hallowed Cheat Mode pages yet!

Main features

  • A full disassembler supporting documented (and undocumented) Z80 opcodes
  • A comprehensive search facility
  • A memory editor ond memory dump
  • A graphic display of the memory area
  • Information on, and the option to, change the regulars, palette, and chip status
  • Plus the choice to output the data to screen or to printer (in hex or decimal), to insert pokes, and shuffle blocks of memory about.

The competition

Inevitably, comparisons are bound to be made with Romantic Robot's own program The Insider, but there is no doubt that Tearaway is streets ahead written specifically to fill the annoying gaps left by The Insider Once loaded there Is no disk access to slow you down, the menus are clear and easy to use, and the entire screen is used for display.

On the minus side, however, to achieve these benefits, Tearaway utilises 16K of the computer's usable memory, and by doing so renders Itself incompatible with a few multiload games. Also the disassemble: and memory dump use a software (rather than hardware) scroll routine which makes them slightly difficult to read on the move Lastly, the key selections for options are not terribly logical, it would have been nice to use "D" for Disassemble. "S" for Search, etc

These criticisms are minor compared to Tearaway's advantages, which represent something new and exciting for the Amstrad CPC Network itself, the company which produces Tearaway, is friendly, speedy, and professionally run. Tearaway is a useful program which should become an essential buy for Multiface II owning hackers and cheat seekers everywhere.

GOOD NEWS
  • Clear and friendly to use
  • Fast Search
  • Full screen display
  • Unique Null option

BAD NEWS

  • Needs Multiface II
  • 128K and a disk drive
  • Full memory games are a problem
  • Software Scroll is slow
  • Non-lntuitive keyboard shortcuts

AA

★ PUBLISHER: CPC Network
★ YEAR: 1991
★ CONFIG: AMSDOS + 128K + MULTIFACE 2
★ LANGUAGE:
★ LiCENCE: COMMERCIALE
★ AUTHORS: James Verity & Mark Riley
★ PRICE: £12.50.

★ AMSTRAD CPC ★ DOWNLOAD ★

Files:
» Tearaway  v0.3eDATE: 2015-08-08
DL: 244
TYPE: ZIP
SiZE: 20Ko
NOTE: 40 Cyls
.HFE: Χ

» Tearaway  v0.4e-CPC  NetworkDATE: 2011-02-10
DL: 255
TYPE: ZIP
SiZE: 33Ko
NOTE: CPC Network have released the latest version of Tearaway, THE utility for Multiface owners. Tearaway is able to hack into any 64K program and once in, you can disassemble the code, search for lives in a game, display full system information, view memory and even send output to your printer. ; 40 Cyls
.HFE: Χ

Advert/Publicité:
» Tearaway    ENGLISHDATE: 2018-09-18
DL: 168
TYPE: image
SiZE: 87Ko
NOTE: Uploaded by hERMOL ; w848*h364

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L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent  du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko.