★ APPLICATIONS ★ CREATION GRAPHIQUE ★ MELBOURNE DRAW ★ |
MELBOURNE DRAW (Amstrad Action) | MELBOURNE DRAW (AM-Mag HS) | MELBOURNE DRAW |
Pedigree Program Melbourne Draw Micro Amstrad Supplier , 60 High Street, Hampton Wick, Surrey GT1 4DB. Though there are undoubtedly more sophisticated packages, the Spectrum version of Melbourne Draw is probably still used by more programmers for games graphic design than any other package. The reason for its success seems to be due not so much to its range of functions as having the right functions - it is possible to achieve just about any effect using one combination or another. Commands in Melbourne Draw are rather like those in Locoscript and other business software. To begin with, selections are made via a series of drop down menus. Once you become familiar with the program almost all of these options can be accessed by simple one or two letter commands. The real strength of the program resides in the way you need only do anything once. For example, if you design a complex shape (referred to by the program as a 'texture') you can get the program to remember it and then use and re-use that texture in any part of the screen. You can even 'paint' with it, creating complex multi-layered effects. Sections of the screen may be similarly defined as blocks and mirror effects may be achieved about either a horizontal or vertical axis. There are paint spray effects, a choice of cursors, you can include text in your picture and it has the ability to save not only pictures, but textures as well. The tape includes three Basic programs for loading completed pictures into your own programs (one for each screen res) and an extremely helpful manual. Graham Taylor |
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