| ★ AMSTRAD CPC ★ GAMESLIST ★ ZOMBI (c) UBI SOFT ★ |
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IT is rare that I receive a game which has me jumping up and down with excitement. At last it's arrived so put down your magazine now and go out and buy a copy of Zombi. A terrible plague is sweeping the land and the dead victims are rising up as zombies. Four people escape to the countryside in a stolen helicopter, but lack of fuel forces them to land on top of a hypermarket. Using the four characters your task is to lock the three main doors of the hypermarket, kill all the zombies still inside and find fuel for the helicopter. As if this were not difficult enough the helicopter on the roof attracts the attention of a roving gang of hell's angels.
Anyone lucky enough to have seen the classic film Zombi - Dawn of the Dead will be at a distinct advantage as the game follows the plot very closely. The view, as seen by the currently selected character, is displayed in a large graphic window. At the bottom of the screen are the game control icons. Selectable using joystick or keyboard there are 18 in all with nine displayed at any one time. Selecting the movement icon you send the first member of the team cautiously down into the building. As each new scene scrolls into view you hold your breath waiting to catch sight of your first zombie. As you inch your way along the corridor on level three the zombie icon flashes. Now you've eight seconds grace before the beast attacks and in this time you must decide whether to run, shoot it (if you've got a gun), bash it with a heavy object, or pulp it with your bare hands - yeuch! Bashing and pulping rely on a good joystick waggling technique. The rate of waggle is displayed on a pulp-o-meter, and as you overpower your rotting adversary his icon fades away. If you are carrying a gun you must quickly select the use icon. A line will move repeatedly across the pulp-o-meter, and you press fire when the line is dead centre to ensure a clean kill.
It is not advisable to panic when holding a gun -if you fire when there's no zombie around the program assumes that you wish to commit suicide and promptly blows your head off. All the views are drawn in high resolution black and white and objects that can be carried or manipulated are highlighted in blue and red. The shops on either side of the shopping malls can be entered and searched for useful items - a good place to begin is the gun shop on level two. In the computer shop on the same level interrogating a micro reveals the words Electricity and Night. The significance of these cryptic comments soon becomes apparent as the sun sets and you realise that the power is off. The logic used is impeccable. For instance when shooting a second zombie immediately after killing the first, the rate at which the little bar in the pulp-o-meter travels is much faster due to the increased speed of your heartbeat. If you are moving around in the dark and you know exactly where you left a particular object you can retrieve it by placing the Pick Up cursor in the same place on the blank screen - it will still be there. Moving about near the exits on the ground floor is not to be recommended -there are too many corpses wandering around. On one occasion, feeling particularly brave, I ventured out into the car park -the zombies were coming thick and fast but I was holding my own. Stepping a little too far away from the hypermarket resulted in my requiring an unexpected change of underpants as I came face to face with an army of decomposing deadheads - I soon joined them. This is the best arcade adventure game I have ever seen. The scenario is complex, the atmosphere Spine-tinglingly tense and the action explosive. Jon Revis, CWTA |
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Page créée en 597 millisecondes et consultée 21511 fois L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko. |