 
Playing Overview The playfield is called with blocks of 5 different colors in a 10x10 grid. Below it are your score, and a timer which starts with 60 seconds and counts down. On the right is a picture of a clown, which does not serve any purpose in the game. But, it sure looks nice. Goal The goal of the game is to get as much points as possible. You do this by locating a rectangle in the playfield which has its 4 corners of the same color. You have to tag two opposite corners (forming a diagonal) to "select" the rectangle, the tiles in it will be replaced with new ones. Each time you find a rectangle, you are awarded points and extra time. You have to find them rather fast if you want to continue playing. When the timer reaches 0, the game is over! Controls The game is played with the arrow keys and spacebar. Use the arrow keys to move your cursor around the playfield. Use space to select or deselect a tile. The first tile you select is marked, then you have to pick a second one to define a rectangle. If the 4 corners of the rectangle are not of the same color, this will not work. Technical information This game features: - Runs on any computer from the Amstrad CPC and Plus range,
- Fits in 64K of RAM,
- Overscan, high-resolution graphics (including rasters to increase color count in mode 1)
- 4 different screens (menu, help, game, high scores)
- Hand-optimized assembler code
- Uses each kilobyte of RAM available
- Entertaining music
- High scores tracking
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