★ AMSTRAD CPC ★ GAMESLIST ★ ZANIA (c) MYRDDIN SOFTWARE/SCREENS MICROCOMPUTERS ★

AMSTRAD ACTION
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Disk only games are still in their infancy on Arnold but a ready it is becoming clear that it is very much the future for bigger and better programs. This arcade adventure is sot on a large detailed scrolling background where our chunky hero Percy Veer has to recover a lost chest of gold.

Despite Percy's corny name the land which he wanders around is realistically and attractively preserved. There are many colourful and well drawn features that can be walked ir. front of, behind or ever but the most impressive thing is the use of perspective The Landscape has real depth so that when Percy walks into :t ho gets smaller and when he walks towards you he gels larger.

When PV does walk up and down he does it in diagonal directions and this can prove inconvenient when you're trying to walk around or into things. When Perce tries to walk off the edge of .ho screen (or sometimes before that) the screen will scroll in whichever direction he's headed. accompanied by the constant whirring of the disc drive.

Now PV can get about the place he'll find objects which ear be picked, up although he can only carry two at a time. Each object is used for allowing you to enter a row area of the game although some of the connections are extremely weird. For instance , a telephone lets you approach a castle via a path while an apple lets you walk over a bridge.

This means that nos: of the problems in the game have to be solved by trial and error rather Than deduction detracting greatly iron: the interest. Mush frustrating time , is spent trying out different objects, which you sometimes can't identify, only to find the answer is completely illogical
There are cure a number of areas :o be opened up, all in the same manner but with d different object each time. If you aren't carrying the right thing it's indicated by the border flashing red but if you are it turns green, allowing you to pass. Sometimes these sections take you behind objects where you can't see what Percy is doing and here the computer lakes over automatically taking him through to the new area.

The only threat to Percy are the birds that flap about. They're rather slower than Hitchcock's film variety but are ever more vicious. They sap the strength gauge which ends the game if it reaches zero. Immunity to their slow-motion attacks is provided by a supply of capsules that are available in only a limited supply.

It's an admirable effort towards breaking new ground in disk software but still needs improvements before it becomes a good game. The graphics are excellent but the limited nature of the gameplay and lack of sound (just a few bird tweet noises) leave something to be desired This is certainly the way software should be heading but as yet it's still a lot of money to pay for a product that isn't quite right.

BW , AMSTRAD ACTION #6

ZANIA
(c) MYRDDIN SOFTWARE , SCREENS MICROCOMPUTERS

AUTHOR(S): ???

★ PRICE: £14.95 (Disk Only)

★ YEAR: 1985
★ LANGUAGE:
★ GENRE: INGAME MODE 0 , aventure graphique

★ AMSTRAD CPC ★ DOWNLOAD ★

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L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent  du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko.