★ AMSTRAD CPC ★ GAMESLIST ★ WORLD CHAMPIONSHIP BOXING MANAGER (c) GOLIATH GAMES/KRISALIS SOFTWARE ★ |
A100% | Amstrad Action | TILT |
One punch can shake the world. James 'Buster' Douglas proved that by flooring a very rusty 'Iron' Mike Tyson. Well now World Championship Boxing Manager gives everybody the chance to become a Terry Lawless or Angelo Dundee, guiding a stable of heavyweight fighters towards fame, fortune or a serious kicking. Using a 'quick flick' icon system, the game is run from an office containing all those essential items a successful manager needs. Files are in the cabinet with the dirt on every active boxer, lists of forthcoming bouts arrive by post, while a phone and filofax sit on your desk. Through the door is the physio and gym where your lads are patched up and trained.
Starting with up to four fighters at the tender age of 18, you must give them a chance to become a contender, pushing and shoving for the title 'Heavyweight Champeeeen of the World'. The choices centrally concern arranging and watching fights, whilst making sure everyone gets training and medical treatment between bouts. There's no money involved, give the other managers (all of which are trying for a title shot themselves) a decent share of the purse for a sensible match and it's fight time. What makes manager sims so dull is the lack of action. Historically they've been all work and no play, with the manager getting a disjointed, second-hand account of a match and no influence over events. WCBM is different. With each fight over twelve rounds, you get a minute between each round to repair, refresh and re-define your fighter's tactics. If your boy's been taking a pasting then it's time to touch up the cuts and bruises with the swab and irons. If the opponent's fading you can cut you fighter loose and tell him to go for a KO. WCBM's fights are described in detail. The limit on the number of fighters in one stable keeps the game quick, while the lack of a money element is a positive knockout blow. Many good Sims are ruined by throwing the player into a complex financial arena with no information about the true value/cost of personnel/prize money. Consequently, any would-be manager spends the first couple of years (if they last that long) making error after error learning the ropes. Not so with WCBM-here only the percentage of the purse is important, leaving the manager free to take care of those matters of minor interest, like winning! The claims on the box of brilliant graphics are a tad overstated, but not wholly untrue. At least there's something other than text to look at. The bouts, with the boxer's face getting marked up during the fight, are good too. These touches take WCBM into a different league to your average, run of the mill, ho-hurri everyday kind of management sim. It's fun, fast and mildly educational. If you follow the 'noble art' but are too sensible to climb in the ring, this could be the next best thing! Besides the more people who play the game, the more chance we have of ever getting a British Heavyweight Champ! TW, AA |
|
Page créée en 369 millisecondes et consultée 4882 fois L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko. |