| ★ AMSTRAD CPC ★ GAMESLIST ★ VIRGIN ATLANTIC CHALLENGE (c) VIRGIN GAMES ★ |
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Remember Richard Branson's toy boat that he whizzed across the Atlantic in record time? Well, it won't come as any surprise that it's popped up as a computer game, probably to help pay back the cost of the boat. The game makes Richard the sole crew member; you have to control him to get the boat across the pond.
You must do the jobs of the whole crew on the voyage: check the radar, stay on course, avoid hazards, keep the engine running, run your business using the telex, set the speed, and feed yourself. All the areas of the boat are shown on just two screens. You get at each piece of equipment by standing in front of it and pressing the Fire button. You have to follow a planned route across the sea in order to rendezvous with fuel tankers which refuel your boat to keep it going. In order to keep to this route you -in the cockpit - must steer along the bearing you're given by the radar screen. You also have to steer around icebergs and fishing boats that are constantly getting in your way.
While you're busy zigzagging across the ocean the engine temperature and stress will be building up. If you let them rise too far the boat will break up. You'll either have to keep going at a steady pace or give them time to rest occasionally. You have to look after your health and the business as well on this trip, using the galley and a telex machine. At the galley you are gradually stoked up with food, allowing you to move faster around the boat. The telex will ask you a question about the business: you must answer yes or no. Get the question right and you could make some money, wrong and you'll lose a packet. Most of your time is spent racing from one part of the ship to another as the computer informs you of each alert. This gets repetitive after a while, and most annoying when one slight delay can sink the boat and end your game. There's quite a long-term challenge in completing the route at all, never mind in record time, so that should keep you plugging away. On the whole I think the game consists mostly of hype and publicity, but the tough task redeems it somewhat. BW, AA FIRST-DAY TARGET SCORE : 20% GREEN SCREEN VIEW : It looks all sea-green to me. |
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Page créée en 411 millisecondes et consultée 4370 fois L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko. |