Here's a completely original format for an adventure, where you find out what you are carryins by the command PROPS, and move by EXIT. It makes a refreshes chanse from the usual scenario of ove rcom ins-evil-arch-tyrant-of - Uunsawalli - tribe - hellbent-on-using-magical-powers-for-destructive- purposes. you start in a livins room -with the curtains open. Daytight streams in and illuminates the room. In the fireplace, smoke from dyins embers drift slowly up the chimney. An open doorway leads to the sarden. Standby!! And cue the STAR! That, of course, is you. you don't so much have to type in words that are in the game's vocabulary, as are in the film script! "Sorry, Love, that's not in the script!" This is a Glen P. Megaschwartz Jnr Production. In text only, colour is well used to make an attractive screen layout. As for the problems - now that's another matter! How do you enter a shed guarded by a vicious triffid? And how do you deal with the pirhana-filled pond? Close up- The STAR thrashes about in the water. Special Effects: The water tu.ns red. Fade out Press any channel to continue. Keith Campbell, Computer & Video Games - Issue #76 (1988) |