★ AMSTRAD CPC ★ GAMESLIST ★ VECTOR BALL (c) MASTERTRONIC ★

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A futuristic ball game, Vectorball is played between two robotic players over an irregular pitch. The idea is to score as many goals as you can and concede as few as possible within a time limit. Five matches are played, and you can play another per son or the computer.

The playing area is viewed from slightly above and at an angle. It scrolls as the ball moves around to show the goals and the robotic players. A click ticks away the seconds on screen too.

You move your robot around trying to catch the ball. If you're moving when you catch it then you carry on because of the momentum, otherwise you have to stand still. Once you have the ball you can shoot in any direction. Shot power is increased by extending your neck.

There are four different pitches to play on: hills, ditches, waves and mixed. With hills you have a generally flat pitch with some hills (more hills on higher skill levels). Ditches are the opposite of hills and waves are troughs that run both along and across the pitch. With mixed you have a jumble of all three types to give a very strange playing area indeed.

Colour's not used brilliantly, since most of the screen is black with white lines Scrolling of the pitch is fast and the two robots zoom around. There's some flicker, but not enough to ruin the game. On the title screen there's a good tune, but effects in the game are simplistic.

You don't get a completely stupid computer opponent and so you'll play a goon few games before you start beating it on a regular basis. The most irritating thing about it is waiting to play between games because there's a very long pause. Control is contusing as you switch from direction al when you run around the pitch to rotational when the ball is in your possession. One or the other is fine, but; not both. Not bad for a budget game, but that's all it could be.

FIRST DAY TARGET: Beat the computer

GBH, AA

VECTOR BALL [Vectorball]
(c) MASTERTRONIC

Binary Design PRODUCTION
CODING: DAVE A STEAD
GRAPHICS: LYNDON BROOKE
MUSIC: WALLY BEBEN

★ PRICE: £2.99 (tape)

★ YEAR: 1988
★ LANGUAGE:
★ GENRE: INGAME MODE 1 , FUTURISTIC , SPORT
★ LiCENCE: COMMERCIALE
★ RERELEASE: DROSOFT (SPAIN)
★ COLLECTIONS: MASTERTRONIC ADDED DIMENSION , MASTERTRONIC-FLIPPY-FLIPPY , SELECCION MASTERTRONIC (SPAIN)


Cliquez sur l'image pour voir les différents packages (2). 



★ AMSTRAD CPC ★ DOWNLOAD ★

Cover/Package:
» Vector  Ball    (Release  TAPE-MAD-FLIPPY-FLIPPY)    ENGLISHDATE: 2019-02-10
DL: 316
TYPE: image
SiZE: 351Ko
NOTE: Scan by hERMOL ; w1641*h1201

Dump disk:
» Vector  BallDATE: 2010-12-10
DL: 353
TYPE: ZIP
SiZE: 22Ko
NOTE: 40 Cyls
.HFE: Χ

Dump cassette (version commerciale):
» Vector  Ball    ENGLISHDATE: 2020-11-09
DL: 329
TYPE: ZIP
SiZE: 37Ko
NOTE: Dumped by Dlfrsilver for Loic DANEELS ;
.LOG: √

Medias/Supports:
» Vector  Ball    (Release  TAPE)    ENGLISHDATE: 2015-11-09
DL: 150
TYPE: image
SiZE: 21Ko
NOTE: Scan by Loic Daneels ; w598*h733

» Vector  Ball    (Release  TAPE-BLACK)    ENGLISHDATE: 2017-12-08
DL: 138
TYPE: image
SiZE: 96Ko
NOTE: Scan by Pinace ; w1205*h756

Notices d'utilisation:
» Vectorball    (Rerelease  DroSoft)    SPANISHDATE: 2021-01-01
DL: 341
TYPE: text
SiZE: 7Ko
NOTE: Retyped by hERMOL ;

» Vector  Ball    (Release  TAPE-MAD-FLIPPY-FLIPPY)    ENGLISHDATE: 2019-01-14
DL: 267
TYPE: PDF
SiZE: 1224Ko
NOTE: Uploaded by CPCLOV ; 2 pages/PDFlib v1.6

» Vector  Ball    (Release  TAPE-MASTERTRONIC-FLIPPYFLIPPY)    ENGLISH-FRENCH-GERMAN-ITALIANDATE: 2019-02-10
DL: 284
TYPE: PDF
SiZE: 742Ko
NOTE: Scan by hERMOL ; 2 pages/PDFlib v1.6

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L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent  du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko.