★ AMSTRAD CPC ★ GAMESLIST ★ VECTOR BALL (c) MASTERTRONIC ★ |
Amstrad Computer User | Amstrad Action |
THIS is described as a cross between ice hockey, netball and Crown Green bowling. It is really a peculiar version of football, with one droid, rather than 11 humans, on each side. Two people can play against each other, or you can play the computer. The game is played on a scrolling pitch which is three screens wide. The pitch is not flat, but has assorted lumps and bumps variously described as hills, ditches and waves. You can choose any of these contours, or a mixture of all three. There is a goal at each end; all you have to do to score is to force the ball through the of position goal using your droid, which can hit the ball or barge the oponnent. You have three, five or seven minutes in which to lpay the game, and there is a system of han handicapping which puts more bumps on the higher levels, making it more difficult to control the ball. The game, unfortunately, is almost unplayable. The direction in which the droid is moving is controlled with the joystick or redefinable keys; the direction in which it can shoot is controlled with Fire held down, as well as the joystick or keys. As the game is extremely fast, this means that it is very easy to get flustered, press or release Fire by mistake and hit the ball in entirely the wrong direction. Own goals are depressingly common. The programmers have attempted to put the blame for this mess on the screen memory layout, which is really a case of bad workmen blaming their tools. According to the inlay card, you should be able to alter the mass of the ball and the droids, timeout, acceleration, breaking and friction. Not on this version. Very little information is given about keys and options. Vector Ball is a clever and original concept completely ruined by bad programming. ACU #8811
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Page créée en 375 millisecondes et consultée 3143 fois L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko. |