This is the first true budget software I've seen on the 464, (although you would have a case in saying that £6 is a budget figure given the outrageous prices that are typical with this machine).
Given its cheapness I would once have probably given it three stars but in recent weeks Mastertronic and Firebird have completely rewritten the definition of 'budget games' with such quality releases as Finders Keepers on the Spectrum, and its now no longer enough to use the excuse of value for money to cover unexciting games.
The game involves making your way up twelve floors of a skyscraper using the lifts to reach the top and kill dracula. On the way you must enter rooms, twelve on each floor to collect stakes, crosses, garlic and bullets to enable you to survive the meeting, and also clear various other monsters that may block your path. Behind each door you may receive a fright rather than a reward and if you get too many shocks you end up fleeing in terror.
It could work well as a sort of against the clock, disorientating, random hazards, panic game but it suffers from being far too slow to inspire interest. Added to which, the figure moves so awkwardly that it suggests a lack of enthusiasm on the programmer's part. I wish they had spent less time on the title screen and more on the game.
Tony Kendle , Popular Computing Weekly (1985)