Remember ZX80s? Of course you do. They were little white boxes that had the barest modicum of computing ability and you once had to pay a hundred pounds for them! Those were the days, eh? You could spend about five or six pounds inventing a strategy game based on Star Trek and have fun for hours playing something that could have come straight from a main-fame. Of course, some bright spark found a way of making computers more powerful whilst still keeping the price low and yet more complex games began to appear.
These hadn't got the charm of the early games. Their complexity was beyond that necessary to nave fun. They were challening, graphically imposing and a a depth and scope. You could play them for months instead of minutes. So it's really reassuring to see that some software houses still bring out the old favourites and charge at least as much as they used to for them, despite the plethora of more sophisticated titles available. Sorry, are you experiencing deja vu?
Vagan Attack is, if you haven't guessed already, one of the Vour ship is the only hope for the galaxy' type games. Limited sound effects, prehistoric graphic displays and primitive keyboard interaction all send you tumbling Through a backwards journey in time. If your imagination is great enough, you may get a kick out of turning harmless. two dimensional star systems into black holes (singularly or by the dozen, the choice is yours) but others will almost certainly appreciate the nauseatingly overwhelming stench of nostalgia whilst playing this game.
There are nine levels of play, cryptically named after various astronomical phenomena, that do provide something of a challenge, if you can stand the pace. There is even a hyperspacial travel effect a la George Lucas, et al... The instructions provide the greatest challenge as they are practically non-existent.
Otherwise this entire game is itself a black hole in disguise, surrounded by a non-event horizon. But to be fair, I happen to know that this is a very old program, that when it first appeared on the machine for which it was originally written, it was something to be proud of, and its programmer can hardly be blamed for its anachronistic appearance now on the Amstrad.