★ AMSTRAD CPC ★ GAMESLIST ★ TRIVIAL PURSUIT: A NEW BEGINNING (c) DOMARK/HORN ABBO ★ |
A100% | Amstrad Action | AMMAG | Amstar&CPC |
Not long ago there was a playing board, six different colours of counters and a thousand cards with six trivial questions of different categories on each. The categories were science and nature, entertainment, art and literature, geography, sports and leisure, and history, The aim was to wander around the wheel shaped hoard collecting coloured wedges and then head for the hub and answer one more question. Winning was not important (except to the eventual winner): the real purpose of TP was as a fun party game for people frightened of intelligent conversation.
Influenced, no doubt, by the ludicrous amounts of money pouring into their bank accounts the designers decided to bring out some expansion sets of questions and charge extortionate amounts of money for them. They too sold incredibly well and the game and expansion sets inevitably come out on home micros In this latest addition to the TP craze there's a sight variation on the gameplay , and even a scenario. In the distant future the earth is dying and mankind must find a new place to live. The plane; Genus II seems ideal, but the inhabitants don't want any old idiots moving in as neighbours and create a test. Hidden around six different galaxies (one for each question category; there ate six objects (futuristic equivalents of wedges) that must be found and collected by answering a ques tion set by the alien lifeforms that live on the planet. Onne all six objects have been found you can go onto Genus II where you're asked a question by six of the wisest beings on the planet. If you answer all those questions correctly you have found a haven for the earth people and can live happily every after. As with the original TP up la six teams or players can take part and you take it in turns to answer questions. Extra goes are awarded if you get the answer right. Dice are no longer rolled to move from one planet to another : yet can select your destination by simply moving the cursor over a planet and pressing fire. When you land on a planet a question is asked and you press a key when you've decided what your answer is. The correct answer is shown and you have to be honest and tell the computer whether you got it right (This is fine when there are sevral players , but in solo play I found the temptation to cheat irresistible) The question categories are the same, though there are are some audio and visual questions too (both can be switched off). Graphically it's, not devastatingly exciting , but they serve their purpose. There are no problems with the graphical questions. Sound effects are adequate and the tunes on the musical questions are played well. Trivial Pursuit is a game you come back to occasionally, and as long as you don't have a perfect memory lor trivial details the 3.000 questions keep you going a long time. As a game for the family over Christmas it's ideal , but for solo play it lacks compulsiveness. GBH, AA#40 |
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