| ★ AMSTRAD CPC ★ GAMESLIST ★ TRIAXOS (c) ARIOLASOFT ★ |
Computing With The Amstrad![]() |
Deep inside Triaxos, a top security orbital prison, is the only man capable of activating the most powerful weapon in the galaxy. Your mission is to locate and free him. Triaxos is devoid of human guards, with security provided by a large number of droids. There are five different types each identified by a large number emblazoned on its side. Level one droids are the easiest to destroy, but those on the higher levels have much more powerful offensive and defensive capabilities. This is an arcade/adventure which provides a 3D display for you to explore. The prison is constructed as a matrix of connected rooms with doors in one or more walls, or in some instances, in the ceiling. Leaving via a door causes the adjoining room, plus occupants, to be quickly drawn. Wandering around the first few rooms you must vaporize numérous droids and top up your stock of grenades. The single life can be a bit of a nuisance, as once dead you have to start again from the beginning. Jumping through a hole intheflooronly tofind a second hole directly beneath it is a common way to die.
Many rooms have flashing bullseyes recessed in the floor known as facelifts. Standing on one cause you to de-materialise, and while in this state of limbo you can rotate the room. This turns a hole in the floor into a door in the wall - much less risky to jump through. My main criticism is about the way you all too often find yourself trapped in a room with no hidden doors in the floor, or facelifts. The only option remaining is to press the abort key and begin again. Triaxos could have been far more enjoyable had there been fewer dead ends and more than one life to play with. These little niggles dampened any enthusiasm I may have otherwise had for the game. Carol Barrow, Computing With The Amstrad (Australia) |
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Page créée en 086 millisecondes et consultée 3097 fois L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko. |