Treasure Tunnels, another offering using the Incentive Graphic Adventure Creator is as its name implies, a treasure gathering exercise.
As a variation on the (heme, treasures are classified as Precious Metals. Jewels, and Antique items. You must deposit five of each category at its appropriate store locations and it's up to you to decide if an object is a treasure, and if so, in what category to place it.
You start off facing a large brick building. Your journey leads you underground, where there axe a few treasures that give themselves up easily.
The problems get more difficult the further you go, and breaking into the last fifteen or so of the 50 locations in this game requires some hard thinking Shifting a dragon (yes it's been done before, but differently.'), how to enter a bright area, and picking up hot items, are no easy problems.
For a change, although set undergound, the rocks themselves are luminous, so there is no need to carry around that tiresome lantern, and having to remember to turn it off whenever possible, to conserve the oil or battery.
There is no HELP command, but perhaps most disappointingly, the word SCORE is not recognised. A pity, as I always feel that horders of treasure, like misers, get a greai deal of pleasure out of counting their assets from time to time.
This is a pleasant adventure, and can bo recommended for beginners who are prepared to do a bit of hard thinking.
Not so the 'extra' adventure. Experience, which is on the back of the tape. This is altogether a different and slightly strange adventure, in which you find yourself stuck in an attic, with nowt but a magazine. Ninja sword, lead miniature, a bar of soap and a dressmaker's dummy. You're tired, but can't seem to sleep. Hmm... very strange, and not easy at all! I never even got out of the attic. But there is a prize for the person who comes up with the best interpretation of the game!
Keith Campbell, Computer & Video Games - Issue #59