| ★ AMSTRAD CPC ★ GAMESLIST ★ TRAILBLAZER (c) GREMLIN GRAPHICS ★ |
| CPC Revue | Amstar&CPC | TILT | Computing With The Amstrad![]() | Amstrad Action![]() |
Trailblazer is another game featuring a bouncing ball - like Bounder in 3D, but faster and more dependent on fast reflexes. Gremlin lives up to its excellent reputation for high-quality games that feature both originality and good gameplay. In Bounder you had a landscape that scrolled underneath a ball viewed from above; here you view the ball from behind as the pathway scrolls toward you at a low angle. The aim of the game is of course to keep your ball on the course as it races by beneath. There are 14 different courses, each one of which has to be completed within a time limit. Nearly all of them are extremely difficult. The four special coloured squares are white, yellow, green and blue. White causes you to bounce, yellow speeds you up, green slows you to virtually a stop, and blue reverses the controls. You'll need to use white and yellow squares a lot to complete courses. The green and blue are nothing but trouble and can really mess up a run. Any of the 14 courses can be practised with an increased time limit so that you can become familiar with it. In the game proper you have to complete the courses in order and against a much tougher time limit. They aren't forgiving of mistakes - one wrong twitch and you'! be off. And possibly you won't be able to recover to finish the run, because you're thrown back onto the course moving and may be completely out of position.
As ever with Gremlin games, the graphics are superbly done. The scrolling path gives a good impression of movement. The music is nice too. But the clincher is the gameplay: very tough but very addictive. The courses are extremely hard and have to be practised until you're familiar with every part of them. But once you are it's very impressive and great fun zooming down them at full pelt leaping over and past the yawning holes.
BW, AA |
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Page créée en 332 millisecondes et consultée 8101 fois L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko. |