★ AMSTRAD CPC ★ GAMESLIST ★ TIMES OF LORE (c) ORIGIN/MICROPROSE ★

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Dire news from the land of Albareth - a report on Origin Systems' Times of Lore

Heralded for ages on the CPC, but only recently surfaced, Times of Lore claims to combine arcade action with adventure challenge.

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The land of Albareth is in a tizzy following the disappearance of the High King and in a scenario reminiscent of a dozen others you must locate the various talismans needed to regenerate the spiritual values of your country and defeat the bad guys. This task is accomplished with the help of your joystick, some icons, a few mul-tiple-choice menus, and a scrolling graphics window that gives you an overhead view of your surroundings.

If you're already wondering what on earth this has to do with adventuring, then join the club! However, the game is clearly marketed as a 'classic adventure featuring arcade thrills', so here goes with the Pilgrim's definitive report...

The principle of the game rests on exploration and interaction with other characters. Although there is no text entry, the icons enable you to pick up, drop, and use objects as well as examine objects and communicate with others. The joystick moves you about, and the landscape scrolls while your figure remains in the centre of the screen.


• Fine, if you like that sort of thing...

The land features buildings, castles, and natural features. When inside buildings you can go up or downstairs and view the surrounding landscape. When outside buildings, the walls and roof become opaque and you cannot see what is happening inside, so frequent exploration is necessary and sometimes rewarding.

The rewards of exploration in Times of Lore range from meeting other friendly characters to locating specific objects.

When adjacent to another character (not always easy as they move about a lot) you can select the 'talk' icon and 'Start chitchat' or ask about any one of a number of other topics offered in menu form. The list of topics depends on previous encounters, so that having a conversation about ores may well add 'Ores' to the list for interaction with later characters.

  • Green Screen: Ugh! Whoever designed this game never intended to play it on a green screen. Many of the characters are almost entirely invisible except when they move and the objects they drop are even harder to detect. Playable - but for masochists only.

All this gives a good, well-thought out game-design that encourages perseverance and makes for quick, easy play. From the adventurer's point of view, however, there are serious drawbacks.

First, the introductory scenes are full of misprints and misspellings to the point of making nonsense of some of the sentences. This simply isn't on, lads. Ever heard of playtesting? There are also other points in the game where gibberish appears on the screen, but this doesn't really detract from the gameplay, just from the sense of having got one's money's worth. If you're spending a considerable amount of your hard earned on a new release then you don't want gibberish, however infrequent.

Second, the amount of area covered by the screen is too small to be truly satisfying. It's no coincidence that the most successful games that use overhead views (eg Ultima, also by Origin Systems) toggle between a large-scale and small-scale view. You can use the latter for wandering around the country, and the former for exploring buildings and small locations. Times of Lore has only small-scale and this tends to cramp the imagination somewhat. Mapping is essential, therefore - I know there will be some Pilgs, however, who find this a plus point.

Thirdly, the 'Examine' command works only on objects. This is perhaps the worst point of the game because it denies you the chance of getting any further, more detailed information about your surroundings. The inevitable conclusion is that the surroundings are not terribly interesting - and for the most part, in comparison with most text-and-graphic adventures, this is true.

My final gripe is that the joystick button is used both to select icons and to take a swipe at an adjacent character. This means that, in your haste to rescue Albareth (or is it Albereth? the program can't seem to make up its mind), you often start a friendly conversation with a character only to discover to your horror that you are hacking him down in cold blood. This doesn't make you many friends and can sometimes obscure vital information by making enemies of people who would otherwise provide you with essential clues. After being brutally savaged with a sharp dagger, they are, understandably, somewhat reluctant to engage in polite conversation.


• Not a great literary achievement, Times of Lore

That's about it for the gripes. The good news is that this game will almost certainly appeal to those who inhabit that dark no-man's land between the world of adventure and the world of the arcades. If you're more of a puzzles and locations-description man (or woman) then leave it well alone. If you fancy a spot of running around, then take the risk, though I imagine that some of the shortcomings I've highlighted would dampen the enthusiasm of even the most ardent joystick waggler.

  • Atmosphere 55%
  • Interaction 60%
  • Challenge 80%
  • Overall 65%

AA

TIMES OF LORE
(c) ORIGIN , MICROPROSE

Directed: Chris Roberts
Produced: Dallas Snell , Tony Blekley
Game design and conception: Chris Roberts
Storyline: Bryan Roberts, Paul C. Isaac and Chris Roberts
Coding: Paul C. Isaac and Chris Roberts / IMAGitec Design
Additional coding: Martin Galway , Chris Yates and Ken Arnold
Music and sound effects: Martin Galway / IMAGitec Design
Cover art and computer graphics: Denis Loubet
Map : Denise Therrien
Product Packaging: Lori Ogwulu, Denis Loubet , DougWike , Denise Therrien, Dlarmid Clarke
Additional Ideas : Nick Elms, Richard Garriott and Alan Gardner
Play Book: Written by John Miles and Todd Porter
Cover Art: Susan Rowe
Playtesting : Jean Tauschec , Tim Beaudoin , Dave Jaracz, lan Manchestec , Kirt Hutcheon , Dale Nichols, John Aslin , Laurel Treamei , Holly Ruggieri , John Miles , Paul C. Isaac , Todd Porter and Bryan Roberts, Diarmid Clarke. Special Thanks to ail the unnamed individuels at Origin Systems who were instrumental in making this product a reality.

★ INFOS:

  • The 128K version contains additional graphics and sound effects.
  • Chaos reigns in Albareth: Its ruler has been assassinated: the country's most important magical artifacts are missing; and evil creatures roam unhampered, preying on the helpless inhabitants. It's up to you, as a knight, Valkyrie, or barbarian, to set things right in Origin Systems' newest fantasy role-playing game. Times of Lore.
  • In many ways, Times of Lore resembles the classic Ultima series. You trek through landscapes, search for objects, accumulate wealth, encounter friends and foes, engage in conversations and conflicts, and survive by being smarter and more skillful in the use of weapons, potions, and spells than your adversaries. But where Ultima is a masterpiece of complexity, Times of Lore is simplicity itself. Albareth is of manageable size, with six small villages, two forests, one desert, several lakes and rivers, a few small dungeons, a number of landmarks (many hidden), an impenetrable mountain range, and access to the ocean. Also, there are fewer weapons, potions, spells, treasures, and tasks than in a game like Ultima.

★ YEAR: 1989
★ LANGUAGE:
★ GENRE: INGAME MODE 0 , AVENTURE GRAPHIQUE , ICONS , MEDIAEVAL , SAVEGAME , 64&128K , TAPE , DISK
★ LiCENCE: COMMERCIALE

 



★ AMSTRAD CPC ★ DOWNLOAD ★

Adverts/Publicités:
» Times  of  LoreDATE: 2014-04-21
DL: 254
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SiZE: 130Ko
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» Times  of  Lore    (Origin  Systems)DATE: 2014-05-10
DL: 290
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SiZE: 529Ko
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» Times  of  Lore    (Origin  Systems)    ENGLISHDATE: 2014-05-10
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SiZE: 384Ko
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» Times  of  Lore    ENGLISHDATE: 2014-04-21
DL: 278
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SiZE: 215Ko
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» Times  of  Lore    FRENCHDATE: 2020-05-07
DL: 244
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SiZE: 257Ko
NOTE: w1227*h1752

» Times  of  Lore    GERMANDATE: 2018-10-20
DL: 155
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SiZE: 586Ko
NOTE: Uploaded by hERMOL ; w1240*h1690

Covers/Packages:
» Times  of  Lore    (Release  DISK)    ENGLISHDATE: 2023-01-18
DL: 246
TYPE: image
SiZE: 1583Ko
NOTE: Scan by Loic DANEELS ; w4168*h3097

» Times  of  Lore    (Release  DISK)    FRENCHDATE: 2010-04-01
DL: 205
TYPE: image
SiZE: 362Ko
NOTE: w1788*h1246

» Times  of  Lore    (Release  TAPE)    ENGLISHDATE: 2022-10-05
DL: 228
TYPE: image
SiZE: 1657Ko
NOTE: Scan by Loic DANEELS ; w5532*h2306

» Times  of  Lore    (Release  TAPE)    GERMANDATE: 2022-10-05
DL: 283
TYPE: image
SiZE: 1935Ko
NOTE: Scan by Loic DANEELS ; w4150*h3086

» Times  of  Lore    (Release  TAPE-5015661054113)    ENGLISHDATE: 2023-01-18
DL: 69
TYPE: image
SiZE: 1902Ko
NOTE: Scan by Loic DANEELS ; w4039*h3025

» Times  of  Lore    (Rerelease  TAPE)    ENGLISHDATE: 2023-01-18
DL: 55
TYPE: image
SiZE: 1709Ko
NOTE: Scan by Loic DANEELS ; w3932*h2380

Dumps disks:
» Times  of  Lore    (198x-xx-xx)    ENGLISH    CACHDATE: 2012-12-07
DL: 593
TYPE: ZIP
SiZE: 139Ko
NOTE: 60 Cyls/Extended DSK/40 Cyls
.HFE: Χ
 
» Times  of  Lore    (2025-09-28)    ENGLISH    NICHDATE: 2025-09-29
DL: 69
TYPE: ZIP
SiZE: 107Ko
NOTE: Cracked by NICH ; This is a crack of the disc version of the game. ; 40 tracks/Extended DSK
.DSK: √
 

Dump cassette (version commerciale):
» Times  of  Lore    ENGLISHDATE: 2018-09-14
DL: 512
TYPE: ZIP
SiZE: 100Ko
NOTE: Dumped by DLFRSILVER for Loic DANEELS ; Spectrum loader algorithm; CSW2CDT-20170630
.LOG: √
.CDT: 2

Dumps disquettes (version commerciale):
» Times  of  Lore    FRENCHDATE: 2016-06-26
DL: 384
TYPE: ZIP
SiZE: 1859Ko
NOTE: Dumped by DLFRSILVER for LOIC DANEELS ; 42 Cyls/CT-RAW
.HFE: Χ

» Times  of  Lore    ENGLISHDATE: 2010-03-29
DL: 437
TYPE: ZIP
SiZE: 111Ko
NOTE: Dump by Nich Campbell ; 42 Cyls
.HFE: Χ

» Times  of  Lore    FRENCHDATE: 2016-06-04
DL: 218
TYPE: ZIP
SiZE: 122Ko
NOTE: Dumped by Dlfrsilver for Loic DANEELS ; Extended DSK/42 Cyls
.HFE: Χ

Medias/Supports:
» Times  of  Lore    (Release  DISC)    ENGLISHDATE: 2019-11-17
DL: 135
TYPE: image
SiZE: 253Ko
NOTE: Scan by Loic DANEELS ; w1872*h1173

» Times  of  Lore    (Release  TAPE)    ENGLISHDATE: 2019-11-17
DL: 160
TYPE: image
SiZE: 42Ko
NOTE: Scan by Loic DANEELS ; w573*h713

» Times  of  Lore    (Release  TAPE)    GERMANDATE: 2019-11-17
DL: 100
TYPE: image
SiZE: 42Ko
NOTE: Scan by Loic DANEELS ; w575*h712

Notices d'utilisation:
» Times  of  Lore    (Instructions  Map)    ENGLISHDATE: 2025-10-11
DL: 530
TYPE: image
SiZE: 7848Ko
NOTE: Upload/scan by Nicholas CAMPBELL ; w7008*h4966

» Times  of  Lore    (Technische  Hinweise  Starten)    GERMANDATE: 2025-09-29
DL: 269
TYPE: PDF
SiZE: 1217Ko
NOTE: Scan by Loic DANEELS ; 4 pages/PDFlib v1.6

» Times  Of  Lore    ENGLISHDATE: 2010-03-29
DL: 518
TYPE: PDF
SiZE: 1180Ko
NOTE: 13 pages/PDFlib v1.3

» Times  of  Lore    ENGLISHDATE: 2025-09-29
DL: 586
TYPE: text
SiZE: 28Ko
NOTE: Typed by Nicholas CAMPBELL ;

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L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent  du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko.