Join the bomb disposal squad with Chris Turner's Amstrad game.
Time Bomb will run on an Amstrad CPC464 in about 9K. The object of the game is to help the hero, Arnold the Anarchist, find his bombs before thay blow him up. You can move Arnold up, down, left or right a square at a time, obliterating the square which he has just left or you can slide him left or right, moving the row he is on with him and preserving the underlying square. All this becomes obvious when playing the game.
The time left before the tomb explodes is shown as a burning fuse at the bottom of the screen. If a bomb explodes or it he touches one of the skulls which are spread liberally around the screen, Arnold loses a life. If, however, he completes a sheet, Arnold goes or. to the bonus stage. Here you must press the key down when he is above the bomb. If Arnold lands on the bomb bonus points are gained.
There should no problems typing in the program as there are no long Hex dumps. There are about 160 bytes of machine code, but these are in nice friendly Data statement. These lie between lines 9300 and 9470 and should be very carefully typed in if rlv code is to work. Also you should tear in mind that Call commands are nasty fellows if the necessary machine code is not there. It may be a good idea to leave he Calls out till the end of your typing, and under no circumstances run a part of the program with a Call in it without first correctly entering and running the program between lines 93C0 and 9470. When all has been typed in the program car. be saved by just, typing in:
It's a good idea to Cat it just to be sure all is well. The game can now be loaded and run in the normal way.
If you are interested, the machine code is called by the command:
CALL &9000, followed by the address ,of first bye of first line to be scrolled, 1 for left or 2 for right.