★ AMSTRAD CPC ★ GAMESLIST ★ THE TIMES COMPUTER CROSSWORD VOLUME 4 (c) AKOM LIMITED ★

★ Ce texte vous est présenté dans sa version originale ★ 
 ★ This text is presented to you in its original version ★ 
 ★ Este texto se presenta en su versión original ★ 
 ★ Dieser Text wird in seiner Originalfassung präsentiert ★ 

Times Crossword - Volume 4

It is, however, when you get to the Times disc that these computer crosswords actually begin to come into their own. Unlike the first disc of Sun puzzles that we looked at. there definitely exists a breed of crossword buffs who would, quite happily, sit down at their PCW of an evening and practice doing a Times crossword against the clock.

There is a real feeling of achievement to be gained in completing each puzzle; an even greater feeling of accomplishment settles over you, however. whenever you succeed in securing a good score or an 'expert' rating.

And, of course, because of the numerous advantages which computer technology inevitably brings your way, you now stand a far greater chance of being able to reach that expert rating even if you have never been able to complete a Times crossword in your life.

This is largely due to one particular feature of the program called 'marking'. It allows you to make some attempt at an answer. The computer will enter any correct letters to get in the right place.

This is a particularly effective way to cheat. If you are not too worried about your speed, you could conceivably sit for hours trying every combination of the letters in an anagram (or whatever) until you chance on the right word.

It also means that if an answer is made up of two or more words, you can enter the parts that you do know, making the solution of the crossing clues that much easier.

I've started so I'll finish

This does mean that, for once in your life, you can be absolutely sure that every answer is correct - a feeling you very seldom get when attempting the old newspaper version.

The other really welcome factor is
that, for the first time, you can also be completely sure of finishing the task before you. even if it means, if the worst comes to the worst, demanding the last few solutions from your PCW.

After all. it is many thousands times better to instantly get the answer to a clue that has slumped you for 20 min-
utes, than wait for tomorrow's paper. This exercise, perhaps more than any other, will leach you very valuable lessons about the more obscure comers of the compilers' mind.

The price you pay

There are a couple of small penalties which you must pay for this, however. For instance, you can only ever see one clue at a time. As crossword buffs often depend on the ability to inter-relate clues that cross each other, this can be quite a frustrating feature until you get used to it.

Similarly, for those of you who really take the speed trials seriously, you will never, with your PCW, achieve the speeds that you can attain using a good old-fashioned pen and paper. At top speed you could get quite frustrated with the amount of time it takes to get to the point where you can actually enter your answer.

And, finally, the PCW is not packed with interesting and informative up-to-date news stories from all over the world and is not at all suitable for wrapping up chips. But there are few better ways to learn how to tackle the Times crossword or to improve your speed.

We don't make mistakes

At first glance, the Sun and the Times crossword programs seem to have quite a lot in common. In fact, the only real difference between them is that you, the user, needs 30 or 40 points more on your IQ to complete the latter of the two.

The format is basically the same for both programs. You are asked to enter the number of the particular crossword you would like to tackle. It's worth bearing in mind, at this point, that there are about 60 on each disc, so always try and keep track of the last one you successfully completed. You can choose a solo game or a team game. The solo game times you and gives you a score based on how many answers you get right and how often you have asked the computer for help in solving a clue.

The team game allows two sides to take turns in answering clues, keeping track of each score. It sounds a good idea but because of the way that crossword clues vary in difficulty, in reality it can turn out to be a game of total chance.

The program quickly and efficiently produces a crossword. You then choose the number you want to answer. The clue appears and you have the chance to take a guess at the answer.

One major advantage is that you can never totally mess up. You cannot enter a wrong answer. At each attempt, the computer either accepts it (and puts up your score) or rejects it completely. Compare this with the old pen and paper version where putting the wrong answer to 1 across can totally
screw you up for the rest of the exercise. You also never need to be stuck.

If you just cannot 'get* a clue, you can ask for help. For a start, if you think you have part of the clue but not the whole word (or words), you can make an attempt and the computer will tell you if you get any letter in its proper place. For this service, however, you lose 10 points from your score. If you still cannot get it, you can ask for a clue. This takes the form of a couple of letters that are considerably more cryptic than any clue. These will tell you that the answer is either Ab (an abbreviation) le (legal terminology) or Vu (vulgar). A list in the manual explains what they all mean.This is frankly about as helpful as having the clue translated into Sanskrit. If you cannot get an answer, it is not particularly helpful to be given the clue 'Cs' or, as the manual helpfully explains, that there is a ‘Concealed solution in the clue'.

With the Times disc, this is the end of all help but the Sun version does go on to give you another ‘coffee-break' simple synomym clue. With each clue, you lose another 10 points.

If you still can't get it (hopefully this will not apply to too many 8000 Plus readers) you can even ask for the solution. But be warned. This actually subtracts 30 points from your score.

At the end of the ordeal, the computer tells you your score, the length of time it took you to complete the puzzle and a rating from ‘beginner' to 'expert*. The question is whether you could ever really face your PCW again if you got a ‘beginner' rating for the Sun crossword?

8000PLUS

THE TIMES COMPUTER CROSSWORD VOLUME 4
(c) AKOM LIMITED

AUTHOR: David AKENHEAD

★ PRICE: £19.95

★ YEAR: 19XX
★ LANGUAGE:
★ GENRE: INGAME MODE 1 , OTHER GAME , CROSSWORD
★ LiCENCE: COMMERCIALE
★ COLLECTION: AKOM-COMPUTER CROSSWORD

★ AMSTRAD CPC ★ DOWNLOAD ★

Advert/Publicité:
» Computer  Crosswords-AkomDATE: 2013-03-01
DL: 112
TYPE: image
SiZE: 102Ko
NOTE: w444*h631

Je participe au site:
» Vous avez des infos personnel, des fichiers que nous ne possédons pas concernent ce jeu ?
» Vous avez remarqué une erreur dans ce texte ?
» Aidez-nous à améliorer cette page : en nous contactant via le forum ou par email.

CPCrulez[Content Management System] v8.7-desktop/c
Page créée en 530 millisecondes et consultée 92 fois

L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent  du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko.