Is Angus the SURVIVOR!" it proclaims on the cassette inlay with a proud defiance of the rules of punctuation. The answer is that I don't know.
Survivor is a strange collection of bits and pieces that are reminiscent of some marvellous existing games rolled together into a package that is somehow a bit less than all of them. In particular the 1008 rooms, which all look much the same as each other, together with the materialising nasties and the fact that you can always shoot sideways at them around various obstacles is like Psytraxx on the Spectrum. The setting, the haunted Deadstone Abbey, and the fact that the various exits keep shuttmg and opening remind me of Atic Atac. Unfortunately, Survivor lacks the strategy or ‘adventure' aspects of both, with no mysterious objects to collect that may. or may not. be useful later. The graphics are also nowhere near as humorous or as rich in detail as Atic Atac although some of the monsters are easily as vicious as anything I've seen on a game smce Maziacs and the music is very bouncy.
Really it's not a bad game, not brilliant but at least it will keep its playability for a reasonable length of time. Basically you are hunting for ‘bombs', treasure, bullets with which to shoot the pursuing ghosts and elixer to restore your draining energy. The only real flaw is that you get damaged by the monsters when they are stiU a fairly long way away. The blurb suggests that this is deliberate and that the ghosts explode when they get near, but in practice it is annoying and the suspicion arises that it is a justification for a bit of loose programming.
Tony Kendle , Popular Computing Weekly