This is a fantasy adventure by Larry Horsfield using P.A.W. by Gilsoft and published by F.S.F. Adventures. Again you take the part of Alaric Blackmoon. Following your success in recovering the Axe of Kolt, and ridding the land of the lizardmen, the King of Hecate has bestowed on you the title of Duke of Jamack. You are travelling through the towns and villages of the land and enter the town of Corwyn. Here the people seem terrified and most of them are fleeing with all their possessions. You stop to talk to them but they are in too much of a hurry to leave, and Just say they do not want to have to face the spectre. When you enter Corwyn you find it desolate and deserted. Most of the shops and houses are empty and boarded up. In the tavern, however, there are a few customers and the landlord. When you tell him who you are, he tells you how the haunting started, and also gives you information on how you can make the spectre disappear when you encounter it. This piece of information is essential, as without it you will be killed off about every ten moves. Once loaded, you can type in details of the storyline, vocab for useful words, and info for one or two letter inputs. You can look around, in, under and in any direction. You can GET ALL , DROP ALL and EXAM ALL. Most Inputs are verb/noun, but the game will understand more specific commands. There Is RAMSAVE/RAMLOAD.The adventure is in two parts. Part 2 starts when you enter Castle Coris, but you return to Part 1 to complete the game. Examine and Search are most important and also talking to various characters, since without the Information you receive from them you will not get very far. You are told how to converse with people In the storyline. The puzzles are Interesting and logical and if you are observant a few hints are given in the text. The atmosphere is terrific and you really feel a chill of terror when you meet the spectre. .. .All around you the air becomes icy cold and a mist forms. This solidifies into an apparition of a mysterious figure, wreathed in tendrils of ethereal mist. Taloned hands reach out and pass into your chest. Icy fingers close around your heart and squeeze the life force from your very soul. You die to the sound of demonic laughter... How's that for really descriptive writing? And that is at the beginning of the game, it gets more exciting as you go on. There are some great descriptions of your encounter with Zalazar the Sorcerer and your fight with the Baron. I en|oyed Axe of Kolt but this surpasses it. A first class game, not to be missed if you like your adventure with a touch of horror. A Few Hints - Part 1. How can I survive when I encounter the Spectre? - .snoitcurtsni s'droldnal eht wolloF - How do I enter the bakery? - sdraob tfil neht sdraob enimoxE - How do I climb the tower? - .sworht lareves deen yoM .pu epor worht neht ,epor ot rob eiT - How can I escape from the wolfhound? - .rood eht rab dna elbats eht ni mih tuhS
- Part 2. Can't catch the cat. - .hsif eht mih deeF -What key can I get from Sharon?- .erots revlis eht snepo tl .yek revlis ehT - What should I hang on the weather vane? - .skaerb mrots eht erofeb eb tsuM .telumA ehT - Where are the bones of the Baroness?
— ydob s'noraB eht no tnemhcrap eht no eulc a si erehT .dnuorgrednu giDReviewed by Joan Dunn |