★ AMSTRAD CPC ★ GAMESLIST ★ THE SHADOWS OF MORDOR (c) MELBOURNE HOUSE ★

Amstrad ActionComputer & Video Games
★ Ce texte vous est présenté dans sa version originale ★ 
 ★ This text is presented to you in its original version ★ 
 ★ Este texto se presenta en su versión original ★ 
 ★ Dieser Text wird in seiner Originalfassung präsentiert ★ 

Well, it's here, and I rather wish it wasn't! Shadows Of Mordor is the second Lord of The Rings adventure, based on Tolkien's epic The Two Toners.
In this game Frodo and Sam, whose roles you can play, have travelled down the r where they found themselves at the end of the First game, and are now on an island in the middle of the lake, and secretly gone on their quest, which is to cross the wastelands and the evil moon tains surrounding the homeland of their enemies.

Sam is equipped with all sorts of objects, the inevitable backpack, greeneloak rope, matchbox — yes. the list i1; familiar. So off we set. me being Frodo, and Sam tagging along. There weren't any bus stops of signposts around. so we trudged from dreary ridge to desolate plain, until wo came to the edge of a cliff.

Smeagol was a constant visitor to our location, but once there, had the habit of sneaking off into the bushes with alarming regularity- What on earth he was up to in the care not to guess — I only know that when I tried to follow him. something very blank happened on the Spectrum and Amstrad, while nothing happened on the Commodore. And I mean nothing — I had to turn the computer off to regain control of it. But 1 understand this has been corrected.
Yes folks, it's written in Inglish. that wonderful Australian parser that is so exciting because you never quite know what it is going to do next.
It is said to understand complex sentences, but it seems you need a keyboard with an Australian accent, for when I typed SAY TO SAM "GIVE ME THE SWORD" I got a rather deranged SAM POESN'T SEE ANY ME TO GIVE TO THE SMALL SWORD. On the other hand, a simple GIVE SWORD got me the sword.

The screen layout has been simplified since Lord Of The Rings. On C-64 and Spectrum you get a blue single line band at the lop indicating which role you are currently playing (you can swap between the two using a BECOME command),
a yellow four line command and message window at the bottom, and the rest of the screen is white and carries the narrative.

On the Amstrad the categories of text are difficult to distinguish between when all lines are in use .
The locations descriptions said to be lengthy, but in fact are rather short and drab. To make them appear verbose, they are bulked up with fairly useless information
which is repeated ad nauseam.

If for example, Sam is with you . yon also get:' Frodo can sec Sam. Being carried by Sam are a beautiful small sword, a matchbox, a canvas backpack, a fine green cloak ..." And if you open the backpack, the matchbox, or anything else that contains something, you get the contents of that thrown in, too. which makes for quite a lot of repetitive reading to make sure you don't miss an important part of the message.
The reponse times are better than those of the game's predecessor, but even then. the Commodore version is very sluggish, and all have an annoying delay after the reply has been screened, before control is returned to the player with the prompt. This leads the fast typist into inadevertantly entering many commands which then go Unreorecognised the first few words or characters were not accepted as input.

Only the Commodore version has graphics, and these are limited in number on cassette. Theso pictures are rasonable, although in no way exciting, aud display is effected by switching over to a graphics screen whilst the text response is in mid-flow. The effect, if you are not expecting a picture, can be quite startling, and frustrating, too.

I found the game rather boring, and put an end to it all with a SAY TO SAM "KILL ME WITH SWORD". He understood that all right.

Computer & Video Games - Issue #68 (1987)

THE SHADOWS OF MORDOR [Game Two Of Lord Of the Rings]
(c) MELBOURNE HOUSE

Developers: Faceless Programmers' Corporation , Beam Software
Design: Paul Kidd
Authors: Philip Mitchell , John Haward , LynC , Norton Truter
Cover Illustration: Ted Nasmith "SHELOB"

★ NOTES:

  • The second part of the Lord of the Rings adventure, Shadows of Mordor hits the streets at the same time as the creator of Middle Earth, Tolkein's 50th anniversary.
  • As with The Hobbit and Lord of the Rings, Shadow of Mordor uses the book as a basis for the plot of the game, but doesn't follow it slavishly.

★ YEAR: 1987
★ LANGUAGE:
★ GENRE: INGAME MODE 1 , AVENTURE TEXT , MEDIAEVAL , SAVEGAME , TAPE
★ LiCENCE: COMMERCIALE

 

★ AMSTRAD CPC ★ DOWNLOAD ★

Adverts/Publicités:
» Shadows  of  Mordor    (Now  Play)    ENGLISHDATE: 2018-12-03
DL: 166
TYPE: image
SiZE: 49Ko
NOTE: w446*h634

» Shadows  of  Mordor    ENGLISHDATE: 2019-05-25
DL: 787
TYPE: image
SiZE: 212Ko
NOTE: w940*h1357

Cover/Package:
» The  Shadows  of  Mordor    ENGLISHDATE: 2019-12-22
DL: 559
TYPE: image
SiZE: 1674Ko
NOTE: Scan by Loic DANEELS ; w3995*h2389
 

Dump disk:
» The  Shadows  of  Mordor    ENGLISHDATE: 2019-05-25
DL: 264
TYPE: ZIP
SiZE: 42Ko
NOTE: 40 Cyls
.HFE: Χ

Dump cassette (version commerciale):
» The  Shadows  of  Mordor    ENGLISHDATE: 2020-11-02
DL: 320
TYPE: ZIP
SiZE: 44Ko
NOTE:

Medias/Supports:
» Shadows  of  Mordor    (Release  TAPE)    ENGLISHDATE: 2019-11-24
DL: 201
TYPE: image
SiZE: 34Ko
NOTE: Scan by Loic DANEELS ; w571*h704

» Shadows  of  Mordor    (Release  TAPE)      ENGLISHDATE: 2016-09-06
DL: 210
TYPE: image
SiZE: 33Ko
NOTE: Uploaded by hERMOL ; w564*h369

Notice d'utilisation:
» Shadows  of  Mordor    ENGLISHDATE: 2018-03-11
DL: 1935
TYPE: PDF
SiZE: 131Ko
NOTE: 11 pages/PDFlib v1.3

Je participe au site:
» Vous avez des infos personnel, des fichiers que nous ne possédons pas concernent ce jeu ?
» Vous avez remarqué une erreur dans ce texte ?
» Aidez-nous à améliorer cette page : en nous contactant via le forum ou par email.

CPCrulez[Content Management System] v8.7-desktop/c
Page créée en 286 millisecondes et consultée 5489 fois

L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent  du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko.