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...And the prophet Cotias came from the wilderness and spoke to the people, saying these words:

"When the star with the tail is returned and that which was lost is found, a King shall arise in the West who will unite the land and challenge the power of the eternal one. so that which has lived too long will die. And he will be strong and wise and brave and perform great deeds so this may come to pass."

And the prophet returned to the wilderness (as prophets do) saying. "That which must be done will be written."

Many scholars dismiss this passage in the Life of Cotias as a brief lapse of sanity for a man whose works and teaching have been revered throughout the known world, and probably beyond if any interested aliens were eavesdropping. Yet when the Sorcerer seized power in the Eastern Kingdom over 400 years ago, and seemed to maintain his youth despite the passing of time, people began wonder if Colias knew a thing or two.

And now, with the latest and probably last rebellion in the Eastern Kingdom ruthlessly crushed the Emperor is turning his gaze with avarice to the hopelessly divided Western Lands... well, perhaps that Colias hadn't just been too long in the bath when he spouted that prophecy. But the real clincher was that the cornet of Sayal was riding high in the night sky. The Westerners looked to the East, read the prophecy and prayed for a King.

But to you, living in the far west of the country, the problems of the East seem small compared to the day-to day troubles of running your farm. Besides, what could you, a poor farmer, do to save the western lands? You'd be surprised.

Although this adventure was written with the help of GAC it is a text-only adventure which uses colour cleverly to alter between day and night as you play the game. The only trouble with this is that the daylight colours are both light colours (light blue background and yellow writing). This could cause a few problems for green-screen players.

The market place seems the ideal place for dropping all your objects as you explore the area, and you'll meet many colourful characters moving around along your way who add to the atmosphere.

I seemed to spend most of my time trying to kill the various baddies that cropped up amidst the gameplay. which meant that instead of getting on with the business of trying to solve particular sub-tasks most of my time was spent typing KILL PATROL or other such mundane commands. This. I'm afraid, turned me off the adventure a little bit, although I'm sure that some of you enjoy that sort of game play.

You can get killed, so I would recommend that you save on a regular basis. If you're looking for something just that little bit different then this will be right up your street.



AUTHOR: Alex Gough

★ PRICE: £4 (DISK), £2 (TAPE)

★ YEAR: 19XX


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L'alinéa 8 de l'article L122-5 du Code de la propriété intellectuelle explique que « Lorsque l'œuvre a été divulguée, l'auteur ne peut interdire la reproduction d'une œuvre et sa représentation effectuées à des fins de conservation ou destinées à préserver les conditions de sa consultation à des fins de recherche ou détudes privées par des particuliers, dans les locaux de l'établissement et sur des terminaux dédiés par des bibliothèques accessibles au public, par des musées ou par des services d'archives, sous réserve que ceux-ci ne recherchent aucun avantage économique ou commercial ». Pas de problème donc pour nous!

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L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent  du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko.