★ AMSTRAD CPC ★ GAMESLIST ★ THE PENDANT OF LOGRYN (c) THE ADVENTURE WORKSHOP ★

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King Logryn has a problem. His grandmother is about to visit him. That Isn't a problem in itself, except for the fact that the King has misplaced a valuable pendant which was a present from his grandmother. King Logryn decides that the pendant MUST be retrieved before his grandmother's visit.

Of course, he is too busy with affairs of State to attend to the matter personally, so you, Kormin, an Elven warrior, volunteer to travel into the world of the humans to recover the pendant.

The game has been converted to Amstrad format using the PAW, so is only available on disc under CPM+. 1 found the game to be both enjoyable and atmospheric. I get the impression that some thought has gone into the location descriptions and the game benefits as a result.

The problems set are mostly logical, although you do have to solve some sub-quests before you are ready to recover the pendant. You must remember to LOOK IN things and to SEARCH things in order to obtain objects which will help you in your quest.

An alchemist, who will follow you around eventually, can be helpful with information about people and objects. You can talk to people, but it's an idea not to tell everything to the humans that you meet. It might be surprising to learn that not all of them can be trusted. However, some of them will provide very useful information.

The playing area is quite large and fans of map-making will love this game. Making a map about to visit him. That Isn't a problem in itself, except for the fact that the King has misplaced a valuable pendant which was a present from his grandmother. King Logryn decides that the pendant MUST be retrieved before his grandmother's visit.

Of course, he is too busy with affairs of State to attend to the matter personally, so you, Kormin, an Elven warrior, volunteer to travel into the world of the humans to recover the pendant.

The game has been converted to Amstrad format using the PAW, so is only available on disc under CPM+. I found the game to be both enjoyable and atmospheric. I get the impression that some thought has gone into the location descriptions and the game benefits as a result.

The problems set are mostly logical, although you do have to solve some sub-quests before you are ready to recover the pendant. You must remember to LOOK IN things and to SEARCH things in order to obtain objects which will help you in your quest.

An alchemist, who will follow you around eventually, can be helpful with information about people and objects. You can talk to people, but it's an idea not to tell everything to the humans that you meet. It might be surprising to learn that not all of them can be trusted. However, some of them will provide very useful information.

The playing area is quite large and fans of map-making will love this game. Making a map is essential as the game has so many locations.

In the course of your travels you will come across an unfriendly ore (are there ever any friendly ones knocking about?), an even unfriendlier ogre, awayguarder, a genie, an imp and a horde of goblins, amongst others. Some are helpful, others much less so.

Being charitable may prove to be rewarding, as may listening to other people's conversations. Many of the characters you meet will want something, or have something that you will eventually need to aid you in your quest. You will find, on occasion, that there is a time limit (or a number of moves limit) for you to take the right action. The only hint I can give here is to use the RAMSAVE (or RS) option until you get it right, or are sure that the character in question has nothing that you might need!

Of course, there is a dragon sitting on its pile of treasure and breathing fire at anyone who wants to try stealing from it. Getting around this problem isn't that difficult, with a little thought, and the right object.

I found the game to be bug-free. I did find a few grammatical errors, but they should have been corrected by the time you read this review. The game is difficult in places, but not impossibly so. Intermediate and advanced Adventurers will, I think, find this game to be a challenging, but rewarding experience.

All in all, a good conversion and a very playable game, which I have no hesitation in recommending.

Reviewed by Phill Ramsay, played on the Amstrad

THE PENDANT OF LOGRYN
(c) THE ADVENTURE WORKSHOP

Author: Jamie Murphy
PAWed by Philip Reynolds

★ YEAR: 199x
★ LANGUAGE:
★ GENRE: INGAME MODE 2 , AVENTURE TEXT , PAW , CPM , SAVEGAME , DISK

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L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent  du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko.