★ AMSTRAD CPC ★ GAMESLIST ★ THE LURKING HORROR (c) INFOCOM ★

Amstrad Action
★ Ce texte vous est présenté dans sa version originale ★ 
 ★ This text is presented to you in its original version ★ 
 ★ Este texto se presenta en su versión original ★ 
 ★ Dieser Text wird in seiner Originalfassung präsentiert ★ 

Bob Wade walks up to the Pilgrim one dark and stormy night, to ask him to review Lurking Horros. 'But I've already reviewed it!" croaks the Pilg, terrified at the thought of another long night playing this spine-chilling game, with nothing but the Thing to keep me company...

Yes. dear readers, it turns out that this is one of those famous Pilgrim blunders. I've been so busy playing the game that all thought of reviewing it seems to have been put entirely on one side. Now. as the moon rises over Future Publishing, and the most terrible blasphemies scroll slowly across the flickering screen. I must reveal the hideous, the unspeakable truth..

Let me explain My name is Frotz, cognominate Dean Jr. I am a student at GUE. the George Underwood Edwards Institute of Technology, where I was studying Oh what the heck. I've failed my exams anyway, At the end of last term, alter a real bender with the boys, I suddenly remembered that I had failed to complete my Classics paper Twenty pages to write and it was due the very next day. Aaagh! Nothing lor it but to head over to the computer lab and get it down on silicon, ready lor print out demean matin.

Well, that's how it started. I made my way through the bitterly cold night, trying to ignore the hoots of mirth, drunkenness, and debauchery coming from the Dorm, and found mysell in the computer room with no-one but some weirdo hacker to keep me company. In fact the whole evening seemed really out-of-order. Perhaps it was the strange disappearances of the last few weeks, or perhaps it was some sixth sense. Boy! How I wish I'd got that essay done sooner!

Cliquez sur l'image pour l'agrandir

Sitting at the terminal, something really weird happened. 1 was editing a text tile, when suddenly I realised there was a whole load of bumph on the screen that I'd never written Talk about a corrupted file, this stuff was corruption itself Whoever designed the character set must have been drinking something really filthy Although I couldn't make head or teal of it. it seemed to make some awful land of sense ..ana as I gazed at it flickering across the display, like the pulsating, nictitating eyelid of some hideously slimy reptile. I fell into some kind of trance found mysell in some strange place., crowds of screaming, shoving people and there, there IT was OK. forget the scene setting, but Pilgs should realise that once you reach this point in Lurking Honor, there's no going back Providing you succeed in solving the first lew simple puzzles of the game, everything I've just described will soon be happening to YOU!

When you come found from your trance there's nothing lor it but to set off on an in-depth (and I mean in-depth) exploration of the GUE buildings, and their hideous secrets The game is a masterpiece of Infocom program design, written by Dave hebling. author of Starcross, Suspect, and co-author of the original Zork trilogy. Lurking Horror is his best, and certainly one of Infocom's finest adventures to date.

It's good first and foremost because of its authenticity. Il you haven't read H.P. Lovecraft and the Call of Cthulhu. or some of his other works, then you should know that the style of "horror fantasy" is slightly different from the style we nowadays associate with "horror" This isn't a series of blood-curdling episodes in which hall-crazed madmen leap out from clothes cupboards and chop you to bits with the bread knife nor is it a series of outrageously unbelievable nonsense involving mutant rats, zombies, or other such pulpy rubbish. Horror fantasy of the Lovecraft genre relies on building up an atmosphere of dread, culminating in the confrontation between you. and IT..

Lurking Horror manages this atmospheric conjuring trick brilliantly, and does it with a great sense of humour as well (otherwise there would be a danger of the program being insufferably pretentious). Whether you're trying to humour the hacker (a beautifully created cameo character) or wrestling with a Chinese takeaway the humour and ingenuity of the program remains consistently impressive. Finally as you descend into the darkness below the college. 'You can hear in the distance a cluttering scratching sound. The sound is louder now.... It sounds like small animals Is it rats"'

You bet your sweet sally it is. Frotz old chum... and boy, are you in for it now ! For all those interested in experiencing a nightmare you can switch off, but which defies you to do so by drawing you further into its web. this game is highly recommended.

AA

THE LURKING HORROR
(c) INFOCOM

Interactive fiction game written by Dave Lebling
AUTHOR(S): ???

★ PRICE: £24.99 (Disk only)

★ YEAR: 1987
★ LANGUAGE:
★ GENRE: INGAME MODE 2 , AVENTURE TEXT , INFORM
★ LiCENCE: COMMERCIALE

★ AMSTRAD CPC ★ DOWNLOAD ★

Bonus:
» The  Lurking  Horror    (Hints  booklet)    ENGLISHDATE: 2012-10-23
DL: 213
TYPE: PDF
SiZE: 2291Ko
NOTE: 4 pages/PDFlib v1.3

» The  New  Zork  Times    Volume  1-Number  1  (Extra)    ENGLISHDATE: 2012-04-01
DL: 2731
TYPE: PDF
SiZE: 142Ko
NOTE: 1 page/PDFlib v1.3

» The  New  Zork  Times    Volume  2-Number  1  (Fall  1982)    ENGLISHDATE: 2012-04-01
DL: 2785
TYPE: PDF
SiZE: 411Ko
NOTE: 2 pages/PDFlib v1.3

» The  New  Zork  Times    Volume  2-Number  3  (Summer  1983)    ENGLISHDATE: 2012-04-01
DL: 3151
TYPE: PDF
SiZE: 1050Ko
NOTE: 6 pages/PDFlib v1.3

» The  New  Zork  Times    Volume  3-Number  1  (Spring  1983)    ENGLISHDATE: 2012-04-01
DL: 2659
TYPE: PDF
SiZE: 492Ko
NOTE: 2 pages/PDFlib v1.3

» The  New  Zork  Times    Volume  3-Number  1  (Winter  1984)    ENGLISHDATE: 2012-04-01
DL: 2812
TYPE: PDF
SiZE: 579Ko
NOTE: 4 pages/PDFlib v1.3

» The  New  Zork  Times    Volume  3-Number  2  (Spring  1984)    ENGLISHDATE: 2012-04-01
DL: 3045
TYPE: PDF
SiZE: 719Ko
NOTE: 4 pages/PDFlib v1.3

» The  New  Zork  Times    Volume  3-Number  3  (Summer  1984)    ENGLISHDATE: 2012-04-01
DL: 16556
TYPE: PDF
SiZE: 938Ko
NOTE: 8 pages/PDFlib v1.3

» The  New  Zork  Times    Volume  3-Number  4  (Fall  1984)    ENGLISHDATE: 2012-04-01
DL: 2783
TYPE: PDF
SiZE: 633Ko
NOTE: 4 pages/PDFlib v1.3

» The  New  Zork  Times    Volume  4-Number  1  (Winter  1985)    ENGLISHDATE: 2012-04-01
DL: 3126
TYPE: PDF
SiZE: 969Ko
NOTE: 12 pages/PDFlib v1.3

» The  New  Zork  Times    Volume  4-Number  2  (Spring  1985)    ENGLISHDATE: 2012-04-01
DL: 5249
TYPE: PDF
SiZE: 1543Ko
NOTE: 12 pages/PDFlib v1.3

» The  New  Zork  Times    Volume  4-Number  2  (Summer  1985)    ENGLISHDATE: 2012-04-01
DL: 2779
TYPE: PDF
SiZE: 841Ko
NOTE: 8 pages/PDFlib v1.3

» The  New  Zork  Times    Volume  4-Number  2    (Spring  1985)    ENGLISHDATE: 2012-04-01
DL: 3318
TYPE: PDF
SiZE: 1546Ko
NOTE: 12 pages/PDFlib v1.3

» The  New  Zork  Times    Volume  4-Number  4  (Fall  1985)    ENGLISHDATE: 2012-04-01
DL: 2867
TYPE: PDF
SiZE: 849Ko
NOTE: 8 pages/PDFlib v1.3

» The  New  Zork  Times    Volume  4-Number  I  (Winter  1985)    ENGLISHDATE: 2012-04-01
DL: 2740
TYPE: PDF
SiZE: 967Ko
NOTE: 12 pages/PDFlib v1.3

» The  Status  Line    Volume  5-Number  1  (Winter  1986)    ENGLISHDATE: 2012-04-01
DL: 3162
TYPE: PDF
SiZE: 1146Ko
NOTE: 9 pages/PDFlib v1.3

» The  Status  Line    Volume  5-Number  3  (Summer  1986)    ENGLISHDATE: 2012-04-01
DL: 4825
TYPE: PDF
SiZE: 1380Ko
NOTE: 16 pages/PDFlib v1.3

» The  Status  Line    Volume  5-Number  4  (Fall  1986)    ENGLISHDATE: 2012-04-01
DL: 4639
TYPE: PDF
SiZE: 562Ko
NOTE: 8 pages/PDFlib v1.3

» The  Status  Line    Volume  5-Number  4  (Spring  1986)    ENGLISHDATE: 2012-04-01
DL: 3561
TYPE: PDF
SiZE: 1169Ko
NOTE: 13 pages/PDFlib v1.3

» The  Status  Line    Volume  6-Number  1  (Winter-Spring  1987)    ENGLISHDATE: 2012-04-01
DL: 5444
TYPE: PDF
SiZE: 1109Ko
NOTE: 16 pages/PDFlib v1.3

» The  Status  Line    Volume  6-Number  2  (Summer  1987)    ENGLISHDATE: 2012-04-01
DL: 3209
TYPE: PDF
SiZE: 1849Ko
NOTE: 16 pages/PDFlib v1.3

» The  Status  Line    Volume  6-Number  3  (Fall  1987)    ENGLISHDATE: 2012-04-01
DL: 3063
TYPE: PDF
SiZE: 1391Ko
NOTE: 17 pages/PDFlib v1.3

» The  Status  Line    Volume  6-Number  4  (Winter  1987)    ENGLISHDATE: 2012-04-01
DL: 3126
TYPE: PDF
SiZE: 1823Ko
NOTE: 16 pages/PDFlib v1.3

» The  Status  Line    Volume  7-Number  1  (Winter-Spring  1988)    ENGLISHDATE: 2012-04-01
DL: 3270
TYPE: PDF
SiZE: 1461Ko
NOTE: 17 pages/PDFlib v1.3

» The  Status  Line    Volume  7-Number  2  (Summer  88)    ENGLISHDATE: 2012-04-01
DL: 4756
TYPE: PDF
SiZE: 1806Ko
NOTE: 12 pages/PDFlib v1.3

» The  Status  Line    Volume  7-Number  3  (Fall  1988)    ENGLISHDATE: 2012-04-01
DL: 2808
TYPE: PDF
SiZE: 2093Ko
NOTE: 12 pages/PDFlib v1.3

» The  Status  Line    Volume  8-Number  1  (Spring  89)    ENGLISHDATE: 2012-04-01
DL: 2981
TYPE: PDF
SiZE: 1021Ko
NOTE: 8 pages/PDFlib v1.3

Cover/Package:
» The  Lurking  Horror    (Release  DISC)    ENGLISHDATE: 2022-10-04
DL: 78
TYPE: image
SiZE: 3636Ko
NOTE: Scan by Loic DANEELS ; w4690*h3217
 

Dumps disquettes (version commerciale):
» The  Lurking  Horror    ENGLISHDATE: 2010-03-29
DL: 235
TYPE: ZIP
SiZE: 104Ko
NOTE: 40 Cyls
.HFE: Χ

» The  Lurking  Horror    ENGLISHDATE: 2014-07-20
DL: 203
TYPE: ZIP
SiZE: 312Ko
NOTE: Dump by DLFRSILVER ; Include CPM 2.2 bootloader/42 Cyls/CT-RAW
.HFE: Χ
 

Media/Support:
» The  Lurking  Horror    (Release  DISC)    ENGLISHDATE: 2019-11-22
DL: 70
TYPE: image
SiZE: 147Ko
NOTE: Scan by Loic DANEELS ; w1863*h1169

Notice d'utilisation:
» The  Lurking  Horror    (Release  AMIGA)    ENGLISHDATE: 2012-10-23
DL: 276
TYPE: PDF
SiZE: 4823Ko
NOTE: 27 pages/PDFlib v1.3

Je participe au site:
» Vous avez des infos personnel, des fichiers que nous ne possédons pas concernent ce jeu ?
» Vous avez remarqué une erreur dans ce texte ?
» Aidez-nous à améliorer cette page : en nous contactant via le forum ou par email.

CPCrulez[Content Management System] v8.7-desktop/c
Page créée en 098 millisecondes et consultée 2351 fois

L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent  du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko.