★ AMSTRAD CPC ★ GAMESLIST ★ THE LAST V8 (c) MASTERTRONIC ★

Amstrad Action
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Nothing to do with doodlebugs or secret weapons but a souped up car that along with its scientist owner has survived a global holocaust in an underground bunker. The car now has radiation shielding, a telemodem link to base and a top speed of 200 kph. You've ventured out onto the surface of the planet but are threatened by a delayed attack nuclear warhead.

What all that means is that you've got to get your car back to the safety of the bunker before the bomb blows or the car's radiation shield decays. The journey to the base is broken up into two stages, one out in the open countryside and the other on the inner city road system. The first stage has to be completed wiflun a time limit which you won't find easy to beat.

The car begins on a tarmacced road in the middle of some picturesquely green scenery. The way behind it is blocked and the route you have to take is obvious. The car accelerates in the direction that it is moved and it will take a while to get a hang of this control because of the inertia and skilful steering required.

The car has to be kept on the road or just clipping the grass verge but any sort of contact with trees, buildings, hedges or fences will crash it and send you back to the start. The initial route is fairly straight and can be negotiated at top speed but you soon enter some twisting, turning road that forces the car to slow down or crash. The route is fairly obvious with only a couple of blind turnings that you'll soon learn to avoid.

The second stage is in the maze like environment of the city where the problem is one of finding the base as well as avoiding radiation damage. This is where the shield and distance-to-base gauges come in handy, allowing you to home in on the base and to know how close you are to death. All the turns in the city are at right angles and the thing to watch for are radiation areas that you want to pass through as quickly as possible.

The instrument panel at the bottom of the screen is beautifully drawn to show the dashboard of the car. It shows speed, fuel, time left, turbo, rpm, shield and distance to base. Most of these aren't needed at all until the second stage.

Both stages feature smooth multidirectional scrolling and although this display is only half the screen it has some excellent detail on it. The control and time limit may seem unduly harsh at first but they'll act as quite an incentive to get further and better. A nice package that just lacks a little depth.

BW , AA

THE LAST V8
(c) MASTERTRONIC

CODE: DAVID DARLING
GRAPHICS: JIM WILSON
MUSIC: Rob HUBBARD

★ YEAR: 1986
★ LANGUAGE:
★ GENRE: INGAME MODE 0 , ARCADE , CAR , RACING GAME , FUTURISTIC , TAPE
★ LiCENCE: COMMERCIALE
★ COLLECTION: MASTERTRONIC ADDED DIMENSION


Cliquez sur l'image pour voir les différents packages (2). 

★ AMSTRAD CPC ★ DOWNLOAD ★

Advert/Publicité:
» Digital  Computers-Cash-in  on  your  Talent  (Richard  and  David  Darling)    ENGLISHDATE: 2011-08-25
DL: 1045
TYPE: image
SiZE: 118Ko
NOTE: w907*h675

Cover/Package:
» The  Last  V8    (Release  TAPE)    ENGLISH-FRENCH-SPANISH-ITALIANDATE: 2018-03-06
DL: 214
TYPE: image
SiZE: 384Ko
NOTE: Scan by Abraxas ; w1660*h1191

Dump disk:
» The  Last  V8DATE: 2010-12-23
DL: 251
TYPE: ZIP
SiZE: 30Ko
NOTE: 42 Cyls
.HFE: Χ

Dump cassette (version commerciale):
» The  Last  V8    ENGLISHDATE: 2017-05-31
DL: 194
TYPE: ZIP
SiZE: 31Ko
NOTE: Dumped by DLFRSILVER for Loic DANEELS ; CSW2CDT-20170409
.LOG: √

Medias/Supports:
» The  Last  V8    (Release  TAPE)    ENGLISHDATE: 2017-12-19
DL: 171
TYPE: image
SiZE: 124Ko
NOTE: Scan by Abraxas ; w1217*h775

» The  Last  V8    (Release  TAPE-BLACK)    ENGLISHDATE: 2017-12-08
DL: 168
TYPE: image
SiZE: 210Ko
NOTE: Scan by Pinace ; w1205*h756

Notice d'utilisation:
» The  Last  V8    (Release  TAPE)    ENGLISH-FRENCH-SPANISH-ITALIANDATE: 2019-01-30
DL: 141
TYPE: PDF
SiZE: 974Ko
NOTE: Scan by Abraxas ; 2 pages/PDFlib v1.6

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L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent  du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko.