★ AMSTRAD CPC ★ GAMESLIST ★ THE GUARDIAN (JOHN BETTERIDGE) ★

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The Guardian was written by John Betteridge way back in 1986, the same year as he wrote Escape from Khoshima which in the reviewer's opinion is a far better and much more interesting adventure.

However, The Guardian is a quite good adventure. It is text only but has a bit of an awkward parser, in that it will not accept “get”, but only "take”. It also plays up a bit when you want to enter a door, you have to type “Go through door", and when you are given articles, you have to “Take” them to make sure that you are carrying them. On the good side the parser will accept N. S. E. W. U. D, I for Inventory, L for look, and SCO for score. You can check your score at any stage of the game and if you decide to quit the adventure, it will give you your score and the number of moves that you have made.

Now for the Adventure itself, when you start you are wandering through the great void of oblivion between the living and the dead. A heavy stillness pervades all. You must defeat the Dark Lord and prevent the all consuming war that threatens to engulf your nation.

You can see a Sword and a Crucifix, which you take, and then go off wandering in the void of oblivion until you find a Scroll and a Cloak which again you take. You wander around until you get out of this maze and end up near a pool. Later on at the bottom of a tower you come across a chest with a stone serpent nearby on the floor. This is your first test, is it stone or is it real? And how do you deal with the problem, because you want to open the chest to get what it contains. It contains some money for you to pay your ferry fare when you eventually arrive at the river Styx and want to go across. But before you arrive at the river, you have to find a shield, climb steps part way up to the Devil and move a crystal to another perch.

After you have crossed the river you come to a Golden Gate, which is riddle solution activated. You have to answer a simple riddle to get through and another riddle when you want to come back.

Amongst other things, you have to go down a cliff to kill a Warrior. Get some teeth from a monster and put them in a jar of blood. (I assume that at the time this happened, modern dental hygiene had not been invented).

It can be an interesting and absorbing game if you let your imagination go with you. I suppose that the lack of graphics does not detract from the enjoyment, and it is fair value at £4.00 on disc or £2.00 on cassette.

Getting You Started

Get crucifix (sorry), Take crucifix. Take sword. S. S. S. W. Take scroll. Take cloak. E. N. N. N. E. S. W. S. E. Examine pool. Take shield. S. E. Read writing. S. You see the snake... now it's up to you, what are you going do do about that damned snake? WARNING... don't examine it!

Reviewed by "Kedenan" , played on the Amstrad CPC6128

THE GUARDIAN (JOHN BETTERIDGE)

AUTHOR: John Betteridge

★ PRICES: £4 (DISK/The Adventure Workshop) ; £2 (TAPE/The Adventure Workshop)

★ YEAR: 1986
★ LANGUAGE:
★ GENRE: INGAME MODE 1 , AVENTURE TEXT , GAC
★ LiCENCE: ???
★ RERELEASE: THE ADVENTURE WORKSHOP

★ AMSTRAD CPC ★ DOWNLOAD ★

Advert/Publicité:
» The  Adventure  Workshop-Amstrad  Catalogue    ENGLISHDATE: 2019-06-02
DL: 25612
TYPE: PDF
SiZE: 42630Ko
NOTE: Uploaded by CPCLOV ; 58 pages/PDFlib v1.6

Game disk:
» The  Guardian    ENGLISHDATE: 2013-05-05
DL: 207
TYPE: ZIP
SiZE: 27Ko
NOTE: Extended DSK/40 Cyls
.HFE: Χ

Dump cassette (originale):
» The  Guardian    ENGLISHDATE: 2012-03-28
DL: 237
TYPE: ZIP
SiZE: 25Ko
NOTE:

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L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent  du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko.