★ AMSTRAD CPC ★ GAMESLIST ★ THE GROWING PAINS OF ADRIAN MOLE (c) LEVEL 9/VIRGIN GAMES ★

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Well, I've seen it all now. First we had Level 9 games, then we had Level 9 games marketed by Mosaic, now we have Level 9 games programmed by Level 9 "in conjunction with Mosaic" and marketed by Virgin. Is this because nobody wants the responsibility for them? Or because everybody does?

I'm tempted to think it's the former. When the first Mole game came out, featuring scrolling text and Level 9's "multi-tasking" graphics, I and many others thought the idea cute and the game well-written. Just in case you missed it, it involved reading long blocks of text (as in the original book, but with bits added by Pete Austin) and every now and then making a decision by pressing 1, 2, or 3 and seeing what happened in the plot as result.

That worked well and sold, I presume, quite well too. Then came The Archers - same technique, same features, but no real advances on the original and - in the Pilg's view - not quite such a brilliant adaptation as the original Mole game was. There were however quite a lot of characters to deal with in the Archers, and each of the three separate loads gave you a different persona to play with.

Now we've got Moley again, and I can't really think of anything new to say about it. Once again you must keep in favour with everybody by selecting the right decisions, and in this game as in the earlier one this involves for the most part balancing the attentions of your parents, your friends, Pandora, and the dog together. Do that, and you'll rise from the ranks of "Namby-Pamby Schoolboy" with around 40% to - who knows? Poet Laureate? With 100%.

After playing The Archers I felt somehow that Growing Pains suffered slightly by being so centred round Pandora and her gang. Pete Austin does seem to have a feeling for the Adrian Mole character which shows through in the text, but somehow the whole subject seems rather too familiar and the growing pains of our hero seem altogether too similar to the social agonies he suffered in the first game.

Still, that first attempt wasn't too bad, and Growing Pains does have something going for it. As with the others in the series there is a certain instant satisfaction in deciding whether to walk out of the school hall in protest, or take a closer examination of Pandora's nipples. Not that there's any smut here, but I advise you to check out the fancy-dress party!

On the other hand, I find that one drawback of this “multiple-choice format” is that decisions you make are somehow robbed of true significance when some moments later they are reversed by the program! The obvious reason for this is that the program can allow only a modicum of independence on the part of the player; otherwise the amount of text storage required for the different story-lines would be mind-boggling. And I can't help feeling that this sort of game structure really requires more storage space than you're ever going to get on a home computer, however clever Level 9's compression techniques may be.

Meanwhile, I think that if I had this game on disk, I would probably load it up with reasonable regularity. I didn't find myself playing it for hours on end, but every so often I sat down and tapped away quite happily for a while. Some of the textual humour is quite amusing, and there is still a surprising amount to get through in each of the three parts.

Value for money? If someone gave this game to me I'd be grateful and probably get their money's worth out of it. Whether I'd bother to spend my own is debatable.

  • Atmosphere : 75%
  • Challenge : n/a
  • Interaction : n/a
  • AA Rating : 75%

AA

THE GROWING PAINS OF ADRIAN MOLE
(c) LEVEL 9 , VIRGIN GAMES

Developer: Level 9 Computing
Originally published by Virgin Games Ltd.
Based on The Adrian Mole Diaries by Sue Townsend
Copyright© 1982,1984,1985 Sue Townsend
First published in Great Britain by Methuen, London Ltd.
Drawings Copyright 1982,1984,1985 Caroline Holden
Marketing assistant: Patricia MITCHELL

★ NOTE: The Growing Pains of Adrian Mole sur Amstrad CPC est un jeu d'aventure présentant les 18 mois de la vie du curieux, confus et intelligent Adrien. Des mini-jeux sont accessibles dans chaque partie. Le but est de rendre Adrien le plus populaire possible en effectuant les bons choix. Le jeu est divisé en 4 parties indépendantes, jouables dans n'importe quel ordre.

★ YEAR: 1986
★ LANGUAGE:
★ GENRE: INGAME MODE 1 , AVENTURE TEXT , AVENTURE GRAPHIQUE , TAPE
★ LiCENCE: COMMERCIALE
★ COLLECTION: ADRIAN MOLE

 



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L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent  du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko.