★ AMSTRAD CPC ★ GAMESLIST ★ THE GERBIL RIOT OF '67 (c) WOW SOFTWARE ★

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It's a weird title for an adventure, don't you think? I did, and when loading the game I wasn't sure what I was letting myself in for. Vague thoughts of mutant rodents running amok ran through my mind. However, I was pleasantly surprised to learn that there wasn't a gerbil in sight when I played the game.

It transpires that you were convicted of causing the great Gerbil Riot of '67, and the powers-that-be decided that only only secure place to keep such a desperate and dangerous criminal was an asylum. Your objective, not surprisingly, is to escape.

The game starts with you in the 'Treatment' room with the body of one of the asylum's staff nearby. It seems that perhaps escaping might be a very good idea. However, this is easier said than done. The door to the outside is guarded -well, isn't it always?

I managed to complete the game in just over seven hours - although I have to admit that I did get stuck at one point and had to phone Simon (Simon Avery, the author) for a hint - and I enjoyed every minute of it.

The game Is written with the Quill, a utility with which Simon is extremely adept. The problems which he has set are very logical, although in one or two places the solution requires a little careful thought. The INFO command, which gives a list of recognised verbs, is very useful at times, since it can give you a hint of what to try doing.

Fans of Simon's games will not be surprised to learn that his squirrel makes an appearance and seems to be hooked on Ike and Tina Turner's music.

There Is a maze, supposed to be absurdly difficult but which turns out to be nothing of the kind and there are several characters who have things you will need, or who want things from you to allow you to pass.

The strong point for me, apart from the game being very well-written and free from bugs, spelling mistakes etc., is Simon's light-hearted and humorous approach to his adventure writing. It really is like a breath of fresh air In the realm of adventuring.

The game Is exceptional value for money and yet another winner by Simon. I urge all (Amstrad) adventurers out there to buy it. I'm certain that they won't be disappointed.

Reviewed by Phill Ramsay, played on the Amstrad CPC

THE GERBIL RIOT OF '67
(c) WOW SOFTWARE

Author: Simon AVERY
Playtested: Lorna PATERSON

★ YEAR: 1992
★ LANGUAGE:
★ GENRE: INGAME MODE 1 , AVENTURE TEXT , QUILL , SAVEGAME , TAPE
★ LiCENCE: COMMERCIALE

★ AMSTRAD CPC ★ DOWNLOAD ★

Adverts/Publicités:
» WOW  Software-Adventures  for  the  464  and  6128DATE: 2012-03-23
DL: 901
TYPE: image
SiZE: 254Ko
NOTE: w1431*h1009

» WOW  Software-Adventures  for  the  464  and  6128    (Adventure  Probe)    ENGLISHDATE: 2019-06-02
DL: 457
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SiZE: 157Ko
NOTE: w924*h1320

» WOW  Software-Adventures  for  the  464  and  6128    (February  1994)    ENGLISHDATE: 2016-05-31
DL: 595
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NOTE: w635*h906

» WOW  Software-Adventures  for  the  464  and  6128    ENGLISHDATE: 2013-02-24
DL: 857
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SiZE: 67Ko
NOTE: w518*h391

Cover/Package:
» The  Gerbil  Riot  of  67    (Release  TAPE)    ENGLISHDATE: 2019-11-29
DL: 73
TYPE: image
SiZE: 231Ko
NOTE: Scan by Loic DANEELS ; w2013*h1190

Dump disk:
» The  Gerbil  Riot  of  67    ENGLISHDATE: 2024-09-08
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NOTE: Supplied by Nicholas CAMPBELL ; 40 tracks
.DSK: √

Dump cassette (version commerciale):
» The  Gerbil  Riot  of  67    ENGLISHDATE: 2016-05-11
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Media/Support:
» The  Gerbil  Riot  of  67    (Release  TAPE)    ENGLISHDATE: 2019-11-21
DL: 55
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SiZE: 52Ko
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L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent  du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko.