| ★ AMSTRAD CPC ★ GAMESLIST ★ THE GEOGRAPHER (AN EDUCATIONAL DATABASE FOR THE AMSTRAD) (c) DUCKWORTH ★ |
Computer Challenges for the Amstrad![]() |
The Geographer is a graphical quiz requiring you to identify the locations of towns and cities on various maps which are displayed on the screen. The user is able to choose between two maps; one displaying the world and the other Great Britain. When a map has been selected, the main program will load it from the data cassette together with a database containing the location of the towns and cities to be used throughout the quiz. Because the Geographer requires two maps as well as its own database, this chapter contains five programs:
These should be entered and saved in the correct sequence as indicated below. Unlike many of the other programs in this book, the Geographer does not take its information from EDBASE, but uses its own database. Accordingly, this chapter contains programs to create and edit the file. To obtain a fully functional copy you will require two separate tapes which we will call Tape A and Tape B. You should enter and save the programs as follows:
When these five steps have been completed the tapes will contain:
These should be used as follows: Using the Geographer Place Tape A (Side 1) in the Datacorder and type LOAD " ". When loading is complete the program should be executed, and a message will appear on the screen enquiring which of the two maps is required. Enter B for Britain or W for the World, and the appropriate map will be loaded from tape and appear on the screen. Then Tape B, containing the database, should be placed in the Datacorder so that the information can be transferred into memory. When all the loading has been completed the quiz will commence. A place name will appear at the bottom of the screen, and the user must then move the cursor (flashing dot) to the correct position on the map by using the cursor keys and press enter when it is located at the correct place. After this process has been completed a total of ten times the game ends and a final score is displayed on the screen. Using the Editor The Editor Tape A (Side 2) is loaded in the same way as the Geographer, with the user selecting the required map and placing the database tape in the recorder when requested. This program is a graphical database management program and is used to extend the limited database formed by the Create program. The mode of execution is similar to the Geographer program, with the user inputting the town or place name via the keyboard and then using the cursor keys to position the pointer at the appropriate location. Then the 'ENTER' key is pressed, placing the data into memory. When editing has been completed, typing END as a response to PLACE NAME? will cause the database to be transferred to tape. Geographer This is the main program used to control the actual quiz. Flowchart The flowchart opposite represents the general operation of the program. |
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