★ AMSTRAD CPC ★ GAMESLIST ★ THE GEOGRAPHER (AN EDUCATIONAL DATABASE FOR THE AMSTRAD) (c) DUCKWORTH ★

Computer Challenges for the Amstrad
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The Geographer is a graphical quiz requiring you to identify the locations of towns and cities on various maps which are displayed on the screen. The user is able to choose between two maps; one displaying the world and the other Great Britain. When a map has been selected, the main program will load it from the data cassette together with a database containing the location of the towns and cities to be used throughout the quiz.

Because the Geographer requires two maps as well as its own database, this chapter contains five programs:

  1. Britain
  2. The World
  3. Create
  4. Editor
  5. The Geographer

These should be entered and saved in the correct sequence as indicated below.
Instructions

Unlike many of the other programs in this book, the Geographer does not take its information from EDBASE, but uses its own database. Accordingly, this chapter contains programs to create and edit the file.

To obtain a fully functional copy you will require two separate tapes which we will call Tape A and Tape B. You should enter and save the programs as follows:

  • Step 1 Enter the Geographer program and save it on to Tape A. Do not run the program at this stage as it will not function correctly.
  • Step 2 Enter the Editor program and save this on to Side 2 of Tape A. This is very important as it will be used to extend the somewhat limited database.
  • Step 3 Enter the first of the two maps, Britain, taking great care over the data values. When this program has been checked it should be run with Tape A, Side 1 in the Datacorder and the play and record keys depressed. The map will be constructed on the screen and then saved on to tape. When complete, repeat the process on Side 2 of the same tape.
  • Step 4 Repeat Step 3, using the second of the two maps, the World, positioning them after the two Britain maps.
  • Step 5 Finally, enter the Create program and with Tape B in the Datacorder type RUN so that the data can be transferred on to both sides of the tape.

When these five steps have been completed the tapes will contain:

Tape A (Side 1)Tape A (Side 2)Tape B (Side 1&2)
Geographer
Britain
The World
Editor
Britain
The World
Database

These should be used as follows:

Using the Geographer

Place Tape A (Side 1) in the Datacorder and type LOAD " ". When loading is complete the program should be executed, and a message will appear on the screen enquiring which of the two maps is required. Enter B for Britain or W for the World, and the appropriate map will be loaded from tape and appear on the screen. Then Tape B, containing the database, should be placed in the Datacorder so that the information can be transferred into memory.

When all the loading has been completed the quiz will commence. A place name will appear at the bottom of the screen, and the user must then move the cursor (flashing dot) to the correct position on the map by using the cursor keys and press enter when it is located at the correct place. After this process has been completed a total of ten times the game ends and a final score is displayed on the screen.

Using the Editor

The Editor Tape A (Side 2) is loaded in the same way as the Geographer, with the user selecting the required map and placing the database tape in the recorder when requested.

This program is a graphical database management program and is used to extend the limited database formed by the Create program. The mode of execution is similar to the Geographer program, with the user inputting the town or place name via the keyboard and then using the cursor keys to position the pointer at the appropriate location. Then the 'ENTER' key is pressed, placing the data into memory.

When editing has been completed, typing END as a response to PLACE NAME? will cause the database to be transferred to tape.

Geographer

This is the main program used to control the actual quiz.

Flowchart

The flowchart opposite represents the general operation of the program.

THE GEOGRAPHER (AN EDUCATIONAL DATABASE FOR THE AMSTRAD)
(c) DUCKWORTH

Authors: Richard HURLEY and David VIRGO

★ COLLECTION: An Educational Database for the Amstrad

★ YEAR: 1985
★ LANGUAGE:
★ GENRE: BASIC
★ LiCENCE: LISTING

 



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L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent  du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko.