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A text adventure game for one player

You play Grumble Mullet, a skinny, workshy elf of little ambition. All you want is a quiet life, but early one morning you are rudely awoken by a flash and a bang. Standing at the foot of your bed is a tall man in long purple robes and a pointed hat, which is smoking slightly.
"Greetings, Pogo Blaggins! I am the Wizard Grandalf, and I have a quest for you!"
"What? Pogo Blaggins? I'm not Pogo Blaggins! He moved out years ago!"
"Eh? Not Pogo Blaggins? Oh dear, most unfortunate." The elderly wizard scratches his chin and mutters to himself. "Well, there's not enough time to find him now - you'll have to do!"
"What?" You shriek in alarm. "I can't go running off on any quest. It might be dangerous!"
"Oh yes, there will be great danger! Many obstacles to overcome!"
"Well don't look at me then!"
"But you must find the evil Wizard Sarumort and destroy the Crystal of Nebumeth before it's too late! Otherwise he will have the power to take over the entire world!"
"I really think you've got the wrong elf."
"Quickly now, there is no time to lose! I shall watch your progress with eager anticipation!"
With another flash and bang, Grandalf disappears. All is quiet.
"Now that's much better." You pull your blanket over your head and drift back to sleep.
Suddenly, there is another flash and bang. You wake with a start to find your bed is on fire. A voice booms out of nowhere: "What are you waiting for? Rest when the Crystal of Nebumeth is destroyed!"
With a sinking heart, you realise that Grandalf won't stop pestering you until you have completed the quest.
"You know, this is really unfair."

Playing the Game

"The Crystal of Nebumeth" is a text adventure of the type that was popular in the 1980s. You know, the sort you'd load off cassette onto your Sinclair Spectrum or Commodore 64. When you begin the game, you'll see a description of your starting location and a prompt that says "What now?"
Simply type, in English, what you wish to do. But keep your sentences simple: a single verb and noun will be enough. Here are some examples:

  • "Examine bucket"
  • "Go north", "North", or simply "N"
  • "Take spade"
  • "Drink beer"
    There are also some special commands you need to know:
  • "Inventory" - this lists all the items that you are carrying.
  • "Look" - repeats your current location, in case you forget where you are.
  • "Help" - gives a list of understood words.

I think that's about it. All that's left to say is good luck and happy questing!



AUTHOR: Peter Hoepfner

Unofficial adaptation for the Amstrad in 2016 by Sand-Rabbit-Software

★ YEAR: 2016


Game (NON Commercial/Freeware/Shareware):
» The  Crystal  of  Nebumeth    ENGLISHDATE: 2016-02-16
DL: 74 fois
SIZE: 23Ko
NOTE: 40 Cyls

Notice d'utilisation:
» The  Crystal  of  Nebumeth    ENGLISHDATE: 2016-03-23
DL: 53 fois
SIZE: 49Ko
NOTE: 1 page/PDFlib v1.2

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L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent  du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko.