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The Mural

This is a Quilled monstrosity that reminded me of some of the earlier Artie games on the Spectrum, but written by someone who appears to have a serious mental problem coupled with a fiendish sense of humour.

Just in case the reputation of Artie leaves you cold, let me explain mat Artie had a reputation for producing games that were very difficult to solve. The Mural certainly falls into this category ana the Pilg was very definitely in need of a clue-sheet at several stages of his endeavours. Luckily I had one to hand -otherwise this review would have been a bit on the short side.

The basic plot (if such is the right word for this collection of improbabilities) of The Mural is perfectly straightforward - go forth into the world, find an obsccne mural, and paint over it to preserve public decency. The game is Quilled and text-only with a reasonable vocabulary and the location descriptions are lengthy and detailed.

They are also fiendishly difficult to get out of. and for reasons which cannot in the least be considered either logical or in some cases - comprehensible. For example, go North from the first location and thou shalt never return (at least not without a great deal of difficulty) because a large penguin falls from nowhere and blocks your exit.

Other locations are even worse for your health. Outside a pillar box. located in the middle of a cornfield, you will find, should you foolishly type IN, that for no apparent reason you have shrunk to the size of a mouse, slipped into the box, and been forced to restart the game rather than wait for the Post Office to retrieve you.

Since I had a clue-sheet, I can tell you that there is a way through all these problems, but whether you'll find it or not without such assistance I strongly doubt - at least not without tearing out many handfuls of hair. This may of course be just what you look for in a game, but the Pilg tends to be a bit more of an atmosphere and fantasy man than a fiendish puzzle and outrageous logic fanatic.

In fact. Mural reminded me slightly of The Quest for the Holy Crail a truly appaling game that killed you off for no better reason than that you happened to fall foul of a gobspitting guard or an exploding rabbit very funny the first time I but dull as dishwater after a few hours. Mural is of an immeasurably higher standard than that holy tripe, but I still advise you to steer clear of it if you are of a logical disposition.



AUTHOR: Nic Ford

★ YEAR: 1986
★ GENRE: INGAME MODE 1 , aventure text , quill


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L'alinéa 8 de l'article L122-5 du Code de la propriété intellectuelle explique que « Lorsque l'œuvre a été divulguée, l'auteur ne peut interdire la reproduction d'une œuvre et sa représentation effectuées à des fins de conservation ou destinées à préserver les conditions de sa consultation à des fins de recherche ou détudes privées par des particuliers, dans les locaux de l'établissement et sur des terminaux dédiés par des bibliothèques accessibles au public, par des musées ou par des services d'archives, sous réserve que ceux-ci ne recherchent aucun avantage économique ou commercial ». Pas de problème donc pour nous!

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L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent  du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko.