★ AMSTRAD CPC ★ GAMESLIST ★ THE CARD PLAYER (AN EDUCATIONAL DATABASE FOR THE AMSTRAD) (c) DUCKWORTH ★

Computer Challenges for the Amstrad
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This game is designed to develop your ability to select a word from a given list of letters and thereby develop correct spelling and an extended vocabulary. The game is for two to four players with the computer playing any of these hands. The game can also be played in two different modes:

  1. An ordinary game in which no checks are made against you cheating.
  2. Extending the database - where the computer will check each word you enter and if it is unable to find the word in its memory, you are asked to extend the database by giving its meaning.

Instructions

The game consists of several rounds and ends when a player reaches one hundred points. Seven cards are dealt to each player with the remainder of the pack being placed in a pile, face down on the table. One of the players commences the round and then each player takes a turn in sequence. At his turn, each player must examine his cards and either

  1. form a complete word and place it face up on the table, or
  2. 'pass' his turn and accept another card from the unexposed pack unless there are no cards left or he already has thirteen cards in his hand.

After placing a word, if there are enough cards remaining in the unseen pack the player should add cards to his hand to make the total number up to seven. If he already has more then seven then no action is taken at this point.

When there are no cards left in the unexposed pack, the object of the game is to dispose of as many cards as possible from your hand. The round ends when one player has placed all his cards on

the table or when each player has passed his turn in a complete circuit of the table.
Scoring

Each letter has an associated value, and each time a word is placed on the table its value is calculated and added to the player's score. If at any time a score reaches one hundred or more then the game is over. At the end of each round and at the end of the game the total value of each player's hand is calculated and then deducted from his score.
The cards

There are fifty-two cards in the pack with a varying number of cards for each letter. Each letter also has its own value and these are summarised in the table below.

Letter

No.

Value

Letter

No.

Value

A42N14
B16O32
C16P14
D14Q110
E42R34
F16S32
G16T34
H34U42
I42V14
J110W34
K16X18
L34Y16

M

1

4

1

10

The rules of the game must remain the same, but there is no reason why you should not experiment with a different pack of fifty-two cards or with the letters having different values. The winning number of points can be also altered. All this is explained later in this chapter.

THE CARD PLAYER (AN EDUCATIONAL DATABASE FOR THE AMSTRAD)
(c) DUCKWORTH

Authors: Richard HURLEY and David VIRGO

★ COLLECTION: An Educational Database for the Amstrad

★ YEAR: 1985
★ LANGUAGE:
★ GENRE: BASIC , CARD GAME
★ LiCENCE: LISTING

 



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L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent  du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko.