|★ AMSTRAD CPC ★ GAMESLIST ★ THE BLACK KNIGHT (c) ATLAS ADVENTURE SOFTWARE/WOW SOFTWARE ★|
|THE BLACK KNIGHT|
Mandy Rodrigues — respected author and editor of Adventure Probe fanzine.
Long ago, deep in the heart of medieval England, a small isolated village lay deep in a valley. The locals were a friendly, peace-loving lot whose only contact with the outside world was paying taxes to the king, a wise and kind ruler.
That was before the Black Knight came! A huge ogre of a warrior whose dull black armour bore signs of countless skirmishes, the simple village folk could offer no resistance to the knight and his ghoulish minions. Mercilessly butchering all who resisted and enslaving the rest in the once-beautiful castle that lay to the north of the village, he declared the valley his own, and swore a terrible fate on all who resisted.
Despite their murderous efforts, one man escaped and alerted the king. Furious at the evil that had come to his kingdom, he dispatched large forces of heavily armoured troops to recapture the valley and deal with the Black Knight — they were never seen again! Reasoning that one man might be ablf to infiltrate the village unseen, he called for hi; most trusted knight to undertake this difficult and dangerous task — that knight is you! Before you say your goodbyes and begin your quest, the messenger offers a word of warning — it is rumoured that the Black Knight used the arcane arts in capturing and enslaving the village. You know at times of war such tales are exaggerated, but you cannot afford to take anything for granted. This is a two-part text-only adventure. You'll need the password from the end of level one before starting the second part (next ish!). It's not necessary to reload a saved position.
Only rarely will you find objects just lying around, waiting to be nicked. In most cases you'll need to EXAMINE things, LOOK UNDER, ON or BEHIND others, and do a fair bit of SEARCHing before something useful is revealed.
All ten compass directions are recognised, (yes, ten — you can go UP and DOWN in adventures, too!), and can be abbreviated to save time, eg ‘N' for North, ‘SW' for South-West, etc.
All the usual commands are recognised, eg EXAMINE; GET, DROP, SEARCH, CLIMB, PUSH, PULL, GIVE, EAT, DRINK, MAKE, POUR, RING, KILL, ATTACK, KNOCK, etc. Game positions can be saved to tape using the command SAVE, and loaded again using (funnily enough) LOAD. There's also a rather fabby HELP command, which might (or might not) give a helpful hint if you're stuck.
If you're really stuck, send a SAE to Mandy Rodrigues, 67 Lloyd St, Llandudno, ****
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L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko.