|★ AMSTRAD CPC ★ GAMESLIST ★ TARGET RENEGADE (c) IMAGINE SOFTWARE/OCEAN ★|
Revenge is sweet. Violence is golden. Pain is painful. You'll need to learn these three rules if you're gonna survive out on the mean streets of Scumville Target Renegade makes no apologies about plonking you in this rather unpleasant town And it's out and out warfate there Your mission is to avenge the memory of your brother He got severely stomped in the original Renegade, and now you're after Mr Big. who picked the fight in the first place.
The first of the five levels is set in a multistorey car-park, where a motorcycle gang, who happen to be passing, try to beat you into your constituent molecules You'll have to knock them off their Harleys, then fend them off with your punches, kicks and leaps. If you survive for long enough, one of the enemy will attack you Willi a sledge-hammer. Kick his face in and nick the hammer This gives you an undeniable advantage, despite the incredible thickness of the bikers" skulls.
If you make It to the lift, you can get to Level Two This is quaintly named 'Seedy Street at Night'. There are several gaudily-diessed women around. What they want is anyone's guess. However, they seem to take an instant dislike to you, and frail and fragile fairer sex that they may be, they try and kick out your lungs.
So the violence continues. If you're still ploying this far, you'll be better at it, and the folk you encounter will have their bones pulverised before they can say 'flick-knife'.
Level Three sees you in the Park. You might think that a park is a pleasant haven of peaceful gentility. Not in Scumsville. As you relax by the pond, watching the children playing in the sand-pit, you casually mate the acquaintance of a large number of milling skinheads. They take umbrage at something you say or do, and subsequently attempt to damage your face and body severely. Where are those Turtles when you really need them?
Next, you shamble, bleeding and broken, into a Shopping Mall littered with Beastie Boys fans and their hungry Rottweilers. When they notice you they proceed to turn your head into etc... etc...
After this light relief you'll be exactly in the mood to confront Mr Big, King of the Scallywags, in his own bar. His bodyguards attempt to pull your... etc, and up off your... etc, and... etc you with a machine gun. Do not try to reason with them.
Target Renegade appeared as a full-price game in AA35 and scored a Mastergame. It still looks great today. It's got hags of payability, and the graphics are fab, being big, clear and well animated. You have several violent moves available to dispatch your foes, and they all Icok good on screen.
Sound is line too. A tune plays continually, rather like Beethoven's Ninth during the violent scenes in A Clockwork Orange. If you prefer, you can turn off the sound and just listen to the beeps that accompany the thumping.
Perhaps one of the best features in Target Renegade is the option to have a friend or relative join you In the senseless wasting of human life. The two-player mode puts fcoth you and said friend on screen at the same time. So you can work as a team, doubling your effectiveness It is excellent fun as you both lay into an immobilised, unconscious skinhead You're not likely to be doing something like that in real life, let's face it.
The game isn't easy, either. Against one. or possibly two adversaries you should be able to come out on top. But when lour or more pile on, one on a motorbike, you'll need luck and your wits. You'll also need a friend who's equally adept at using boots, fists and any large tools scrounged from nearby building sites.
A time limit keeps you moving through tire levels. You must wipe out all the baddies on each level before you can proceed to the next. So whilst it is possible to evade the approaching squads of meatheads, it's not really in your best interests to do so.
Overall, Target Renegade has stood the test of time very well. It really is an excellent game. You will need to enjoy inflicting and receiving extreme physical trauma, though. It can get repetitive. but there are so many levels and characters that this isn't a major factor.
If you aren't put off, and ethics matter little, then this is the budget punch-em-up for you.
James 'Did you spill my pint?' Leach, Amstrad Action
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L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko.