★ AMSTRAD CPC ★ GAMESLIST ★ TANK COMMANDER (c) AMSOFT ★ |
Hebdogiciel | Amstrad Action |
For a disk-only game a 4x4 screen playing a res . may no: sound like much -bur within those screens Tank Command has a wealth of derail and action This isn't immediately ap-parentfrom the starting screen but as soon as you get into tank battles and explore the landscape the depth of the game becomes apparent. Your task is to find soldiers dotted around the playing area who have to report to you. They appear one at a time and in a se'. order of positions on the map which have to be reached in your tank and cleared of enemy vehicles before the man car. report, This is the main attraction ana challenge of the game as you try to get to the next soldier without having your turret splattered across the picturesque landscape. There are two main phases and views of the game - one a movement phase with an overhead view and the other the fighting phase with a panoramic view from the turret The overhead view is of a single game screen showing the landscape features and tanks. The landscape consists of open country, rivers, woods, beaches a lake and other minor features The tank can drive on any of these at varying speeds - including the lake.
When the tank crosses between screens the disk drive whirrs and the new screen flicks up A map of all 16 screens can be viewed and this shows the position of all the revealed enemy are and the next soldier to get to. The enemy will reveal themselves when the tank appears on their screen or when it gets near to Them Running into a tank or pressing the fire button will change the display to the view from the tank turret.
Each target is equipped with different thicknesses of armour which have to be hammered through win successive hits from your shells The target has to be pinpointed by changing the elevation on the gun and rotating to keep the moving vehicles in your sights. Not only will they try to avoid you but the enemy will shoot back and wear down your own armour or disappear off the screen, Prior to explosion the tanks flash brightly but may still loose off a last shot before going to the scrapyard. After clearing a sector containing a soldier he will drive up to the screen in a jeep, leap out and salute you before you return to the overview of the sector. Another nice feature is the turbo on the tank which will automatically race the tank to full speed for a time. Use of the turbo will heat up the engine dramatically and if the temperature gets too high movement may be severely restricted until it cools down While whizzing around you need to become familiar with certain Types of location where the enemy will always appear in The same place. On roads with barriers across gun emplacements and tanks may appear by them and present a dangerous threat. Or an enemy may pop up in the middle of a road you're busy steaming along. At The end of a game there's a readout of how many of the enemy were destroyed men reported and a ranking. If all the men are successfully rescued The armour is partially restrengthened and then the tank thrown back into the fray with even more of the enemy in greater concentrations. At first sight the graphics, sound and gameplay are pretty ordinary but what makes the game a winner is the absorbing nature of the task of battling through to the next soldier and the increasing difficulty of an already touch computer opponent. The panoramic views are detailed and the fighting that takes place on them requires skill to minimise damage to the tank. A worthy addition to the Gold range that will please most disk owners. BW, AA |
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Page créée en 069 millisecondes et consultée 4705 fois L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko. |