★ AMSTRAD CPC ★ GAMESLIST ★ SUPER STUNT MAN (c) CODEMASTERS ★ |
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THIS is a new budget release from Code Masters. You play the Stuntman, your task complete five different scenes for an all-action movie and remain alive by the end of it. The scenes are shot in seven different locations, starting off with a car chase in a boulder-strewn desert. The action switches from there to a high speed power boat race, then to a forest scene, jumping the Grand Canyon, battling it out with street gangs in New York, shooting the rapids in a white water chase and a mystery grand finale , if you get that far. As if little set of tasks was not taxing taxing enoough , lots of baddies are intent on sending you to that Great Film Studio in th sky. There are also perils such as land mines and dried out river beds to jump, and air this has to be completed within a given time. The colourful action is viewed from above while the screen scrolls vertically. Controls are used from the keyboard or joystick; you have the ability to accelerate, decelerate, steer left or right and fire your cannon. The screen is divided into a fair sized playing area with the right hand side containing the score, time remaining and a damage report. This is represented by an overhead view of a car. As damage occur? due to minor events such as slamming into another car or scraping along the sides of stone canyons, parts of the car disappear. ACU #8808
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Page créée en 332 millisecondes et consultée 3004 fois L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko. |