| ★ AMSTRAD CPC ★ GAMESLIST ★ SUPER PIPELINE 2 (c) AMSOFT/TASKSET ★ |
| SVM | Hebdogiciel | Cahiers de l'Amstrad Magazine | AMSTAR | Amstrad Action![]() |
If you can remember back to issue one and our Amscyclopedia, you'll probably remember a now-departed software house called Taskset and their game Super Pipeline II. It was a full-price product then, but that was over a year ago. Now it's still the same game but with a different pricetag and under a different label. If you remember the game from way back then, you'll just want to know that this is exactly the same game. But I'm sure there are plenty of you who've joined us in the past year that don't know about it. The star is Foreman Fred. He has to complete 16 screens of action by filling barrels at the bottom of the screen. At the top is a tank of water that gradually empties into a twisting pipe system, which weaves all over the screen, and eventually flows out the end and into the barrels.
While this is going on you are clambering around the pipe system trying to stay alive and stop creatures and tools - which sneak in from the edges of the screen -making holes in the pipes. Most of the tools can be shot with your gun when they are horizontal with you. A lobster, however, can be shot only from behind, and a shower of tacks not at all. If one of these enemies gets to you, you plunge to a nasty end off the pipe - unless your trusty helpers come to your rescue. Fred's mates appear two at a time and can be sacrificed to the tools without cost, for they will quickly reappear. The helpers also perform the task of repairing any leaks in the pipe, so they're kept constantly busy. You have to lead them to the leaks before they start work, and while they're following you they can guard your back from attack. If you leave leaks too long your water will start to run out and decrease your score, as it draws on a reserve supply. If you fill the barrels you progress onto a new screen with more barrels to fill. The graphics and sound are still good today, although the same niggle remains about the characters going behind pipes and being obscured. After a bit of practice the game is relatively easy - you find safe spots on the pipes - but it's still a lot of fun. And it's cheap now as well.
BW |
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Page créée en 458 millisecondes et consultée 9589 fois L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko. |