★ AMSTRAD CPC ★ GAMESLIST ★ STARION (c) MELBOURNE HOUSE ★

Amstar&CPCAMTIXHebdogiciel
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St anon, very successful in an earlier life as a Spectrum game, has reached the Amstrad. Beating Firebird's expected conversion of Elite. Starion offers Elite-style vector graphics at a very fast pace

The game is named after you and 'you' are a star pupil just graduated from the Space Academy. Bright young thing that you are, the government has selected you to perform a mission of utmost skill and daring. Evil aliens have been discovered using space/time travel and who are using it to create havoc in the space/time continuum. To retaliate, mankind has laboured long and hard to discover the secrets of time travel. Now the scientists have succeeded and your mission is to pilot a prototype space/timeship back to the beginning of time to correct the nastiness that's been done.

Despite several interesting theories by Einstein and Planck. Melbourne House tell us that space time is made up from 3 time blocks each split into a 3x3 array of time grids. Time grids are then again split into 3x3 arrays of time zones. There are 243 time zones and these are the units of time you travel in The aliens created havoc through temporal theft. Each time zone has been badly scrambled by the illegal removal of historically important items from their correct zone to one of the neighbouring eight zones. The object is to enter a zone and liberate the cargoes of any alien ships you find in the zone by destroying the ships. The cargo is a letter and all the letters together will form an anagram Once a ship has been destroyed, collecting the alien's cargo is quite easy, you have to fly through the middle of the letter now drifting in space.

The anagrams, when correctly resorted, form the name of the stolen object. To replace it, you must correctly select the real time from which it came from a list of possible dates and clues. Solve all nine anagrams and you are given a grid code to allow access to the next time grid, where once again the process of alien zapping and letter collecting starts over.

When engaged in space combat you are given a 3D view through the cockpit window. At the bottom of the screen is the instrument panel constantly feeding back vital information To track the alien ships there are two scanners showing plan and side elevation of your ship with the enemy marked 8S dots. The scanner is comprehensive also showing incoming fire and surrounding space debris. Pitch, yaw, dive and climb is the extent of control you have for manœuvring plus fire for laser control. If you wish to use a gunsight one is provided. Via the keyboard, a thrust control is provided.

The amount of ships (lives) left is displayed in the bottom right hand corner and one is lost every time the hull temperature reaches the top of the meter. If an enemy missile strikes true then the null temperature increases. and firing the ship's laser hots things up a bit too.

A facility to save and load to tape is included, accessed through a menu that appears every time you finish a zone.

Control keys: definable.

CRITICISM

1. Starion on the Amstrad certainly is wonderful. The vector graphics arm ust amazing and are the best 've seen to date. I have to agree with the cassette inlay's cocky boast that Start on utilises 'the most advanced vector graphics system ever developed for a home computer'. Usually with technically brilliant games like this the g a map lay side suffers quite drastically but I'm glad to say that Star/on breaks the mould. The anagrams really are good brain teasers and placing the solutions in the correct time zones can be the cause of many forrays into the family encyclopedia. Starion is a star piece and I'm sure it's destined to take pride of place in many an Amstrad owners software library.

2. It's nice to come across a game that manages so excellently to combine arcade action with mind action, and make each as important and interesting as the other. Starion araphics nave to be seen to be believed, fast, smooth and convincingly 3D. On first playing, the arcade action seems a bit daunting, but the 3D space in which you are playing is thou-htfully programmed, so it oesn't take too long to find something to shoot at. The anagrams can give pause for I much thought, and some of them are positively mean. I might have worried whether the pause in the action caused by puzzle solving would ruin the feel of the game, but in fact that's the one moment when other members of the family can't resist joining in! Melbou rne House have a winner here.

3. There seem to be quite a lot of puzzle type games around at the moment, but Starionis the most pofished I've seen, and the one that's the most fun to play. The shoot em up sequences are every bit as good as in any game of the type available, and the graphics are exceptionally fine There isn't quite as much 'navigating' to be done as say in a game like Elite iwhich we should be seeing out soon I, but then, a large pari of Starion'5 fascination lies in the solving of the anagrams and that ever popular pasttime, proving how good your oeneral historical knowledge is. In most respects, this is a very worthy addition to anyone's software library.

Presentation 83% : Good packaging and instructions, several options, pity the definable key option is a bit unfriendly,

Graphics 96% : Fastest, flicker-free vector graphics yet on the Amstrad.

Sound 71% : Nothing super-impressive, but above average general and spot FX.

Playability 89% : Easy to fly the ship and the way arcade and mind work blends together makes for plenty of fun.

Addictive qualities 87% : Constant challenge provided by 243 time zones and increasing shoot em up difficulty

Value for money 82% : A fine game, but just a touch expensive, though compared to Amsoft prices, it's a bargain.

Overall 92% : A really slick and enjoyable game.

AMTIX

STARION
(c) MELBOURNE HOUSE

DEVISED AND WRITTEN BY DAVID WEBB

★ YEAR: 1985
★ LANGUAGE:
★ GENRE: INGAME MODE 0 , ARCADE , 3D GRAPHICS , SHOOT-EM-UP , FUTURISTIC , SAVEGAME , TAPE
★ LiCENCE: COMMERCIALE

 

★ AMSTRAD CPC ★ DOWNLOAD ★

Adverts/Publicités:
» StarionDATE: 2014-05-09
DL: 227
TYPE: image
SiZE: 221Ko
NOTE: w892*h1303

» Starion    ENGLISHDATE: 2011-07-18
DL: 193
TYPE: image
SiZE: 173Ko
NOTE: w954*h1381

» Starion    SPANISHDATE: 2014-05-09
DL: 250
TYPE: image
SiZE: 249Ko
NOTE: w800*h1098

Cover/Package:
» Starion    (Release  TAPE)    ENGLISH-FRENCH-GERMANDATE: 2022-02-20
DL: 307
TYPE: image
SiZE: 623Ko
NOTE: Upload/scan by Nicholas CAMPBELL ; w2174*h1470
 

Dumps disks:
» Starion    (2016-04-19)    CNGSOFTDATE: 2016-04-23
DL: 280
TYPE: ZIP
SiZE: 25Ko
NOTE: Saves and loads games on RAM ; 6 Cyls
.HFE: Χ
 
» Starion    (2021-12-25)    ENGLISH    NICHDATE: 2021-12-27
DL: 121
TYPE: ZIP
SiZE: 26Ko
NOTE: Dumped/uploaded by Nicholas CAMPBELL ; Les parties peuvent ĂȘtre sauvegardĂ©es sous le nom STARION.SAV. ; Extended DSK/40 Cyls
.HFE: Χ
 
» Starion    BEST-CHRISDATE: 2009-09-03
DL: 264
TYPE: ZIP
SiZE: 27Ko
NOTE: 42 Cyls
.HFE: Χ
 

Dump cassette (version commerciale):
» Starion    ENGLISHDATE: 2022-02-20
DL: 238
TYPE: ZIP
SiZE: 50Ko
NOTE: Dumped/uploaded by Nicholas CAMPBELL ;
.CDT: 2

Medias/Supports:
» Starion    (Release  TAPE)    ENGLISHDATE: 2022-02-20
DL: 183
TYPE: image
SiZE: 340Ko
NOTE: Upload/scan by Nicholas CAMPBELL ; w1214*h1579

» Starion    (Rerelease  TAPE)    ENGLISHDATE: 2019-11-24
DL: 88
TYPE: image
SiZE: 34Ko
NOTE: Scan by Loic DANEELS ; w575*h718

Notices d'utilisation:
» Starion    (Release  TAPE)    ENGLISH-FRENCH-GERMANDATE: 2019-01-31
DL: 283
TYPE: PDF
SiZE: 2851Ko
NOTE: Scan by Abraxas ; 2 pages/PDFlib v1.6

» Starion    (Release  TAPE)    ENGLISHDATE: 2022-02-19
DL: 97
TYPE: text
SiZE: 11Ko
NOTE: Typed by Nicholas CAMPBELL ;

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L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent  du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko.