★ AMSTRAD CPC ★ GAMESLIST ★ SPINDIZZY (c) ELECTRIC DREAMS ★ |
HEBDOGICIEL n°133 | HEBDOGICIEL | Amstrad Action | Aktueller Software Markt |
The success of a game called Marble Madness in the arcades and the emergence of the Amstrad as a leader in the computer games field combine here to produce an original game that will have other machine owners salivating like Paviovian dogs to get at your Arnold. It combines marvellous graphics, testing puzzles and a large playing area to make a stunningly original and challenging game. Gyroscope was the first attempt at a game like this but is easily surpassed by the complexity of this latest game. You control a spinning top in its journey around the 400 odd screens that make up a weird world of puzzling action where a swift and steady hand on the joystick is required. The aim is to collect jewels that arc rucked away on. most of the screens, often in seemingly impossible spots to reach. Control of your top is very sensitive as it responds to every twitch on the joystick but once you've got the hang of that it makes it a highly manoeuverabie and speedy tool. The lanscape doesn't help out most of the time either with steep slopes, narrow ledges, high wails, gaps in the floor, tight corridors, long drops and treacherous surfaces all awaiting you. The early games will be spent exploring -his environment and wondering at its constant string of surprises.
Once you've got to grips with all that the finer points of movement can be dealt with. The most important detail is the power provided by the fire button that can give the top rapid acceleration in a short space to propel it past some danger. There will also be times when it will need to be nudged very slowly about in tight spots where speed will be fatal. The whole exercise is performed against the clock which gradually ticks down but is pushed back up every time a jewel is collected. If while trying to leap over a gap in the floor or sneak along a ledge the top should plunge to its doom then time is knocked off the clock and the top restarts from where it fell off. Falling too far to the ground will also lose time and the top will explode in four pieces. All of this is impressive enough but it's when you start discovering the game's special features that your jaw really drops open. These include special puzzle features, a map function, view switching and a green screen option The map and the view switching make it much easier to get around and locate the jewels with the map showing where an uncollected jewel is located once you've been in the room and the view switching allowing you to see the screen from four angles in order to locate any hidden jewels. This is very necessary since the screens are all in delightful 3D and high walls and slopes can often obscure the view. To prevent you becoming disorientated a compass always points the way north. Graphically the game is superb with brilliantly designed screens in many different colours all composed of the geometric building blocks. Sound is limited to the odd effect but these are well done and alert you to things happening. The gameplay is tough to get to grips with but soon becomes a joy and a constant challenge. It will be some while before anyone cracks this game burl guarantee you won't be able to stop playing for weeks alter buying it. AA |
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Page créée en 310 millisecondes et consultée 7119 fois L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko. |