| ★ AMSTRAD CPC ★ GAMESLIST ★ SPINDIZZY (c) ELECTRIC DREAMS ★ |
| Hebdogiciel n°133 | Hebdogiciel | Popular Computing Weekly![]() | Amstrad Action![]() | Aktueller Software Markt![]() |
In a spin First of all there was Marble Madness, then Gyroscope which, for me, was one of the most frustrating, and addictive games of 1985. Well, now comes Spindizzy from Activision and, make no mistake, this is a winner. It has that strange slalom-like course from Gyroscope, but with a difference. Here you have solid 3D walls which your mobile can disappear behind. There are lifts, trampolines, strange moving shapes and compasses with mazes so fiendishly designed as to have you biting your lip with frustration. The main object of the game is to find and collect energy jewels that are scattered around this strange new world hanging in space, using your Geographic Environmental Reconaissance Land Mapping Device, commonly known as GERALD. There is a map stored in memory which can be called up when necessary and any explored areas are coloured yellow, unexplored (of which there will be plenty) are coloured red. There are plenty of extra features which make this game so enjoyable to play. The viewpoint can be altered at any time (in order to see GERALD behind walls), there is a beginners section east of the start which allows you to experiment with different playing techniques, switches to activate and clues to find. If you enjoyed Gyroscope -then beg, steal or borrow a copy of Spindizzy. You won't be disappointed - just maddeningly frustrated! Andv Moss , PCW |
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