★ AMSTRAD CPC ★ GAMESLIST ★ SONIC BOOM (c) ACTIVISION ★ |
A100% | Amstrad Action | JOYSTICK |
Those terrorist chaps are at it again - which is great news, actually. Now there's an excuse to hop into the world's 'ardest jet fighter - the Sonic Boom - and blow the living daylights out of large parts of the civil-lised world. As with the arcade, Sonic Boom gives the 'top guns'of this world a chance to scroll up-screen shooting and bombing anything in their way. That's it, just another plane game, featuring smart bombs and ghost fighters that sit on your wings.
That, however, doesn't do the game justice. It's fast enough to make life difficult, but has a sufficiently generous credit feature to permit success. There are well 'ard end-of-level guardians, and loads of things to destroy en route to them - the oil terminals on Level Two are personal faves. The graphics are colourful, the sound more than OK. If vertical scrollers are your thing then there's enough levels to keep fingers on the trigger for weeks. Yet there's nothing about it that screams "Play Me!", the same format having been employed in so many games before (Flying Shark, for example). Sonic Boom is, in essence, a solid conversion of a lacklustre arcade. A shame, as the talent is obviously there but remains untapped. TW, AA |
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Page créée en 501 millisecondes et consultée 3757 fois L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko. |