| ★ AMSTRAD CPC ★ GAMESLIST ★ SOFTWARE STAR (c) ADDICTIVE GAMES ★ |
AMTIX![]() | Popular Computing Weekly![]() |
OVERHEADS This is not the first software house simulation to be released but it carries the Kevin Toms hallmarks of attention to detail and carefully tuned difficulty that made Football Manager such a hit. The set task is not easy - not only must you meet a substantial target profit in order to avoid getting sacked but also you must aim to achieve the status of ‘software star1 by having your releases consistently in the top of the charts. Success is earned by a careful juggling of such things as the amount of hype or honesty you put forward to boost your image, pages of advertising you order each month, the number of games released, whether it is the Christmas boom or the summer slump, and the amount of time invested in the game. Long development time means higher overheads and fewer games that you can churn out but this is balanced against the increased likelihood of getting favourable reviews which can greatly influence sales figures (modest cough). You are constrained by the fact that your existing games all have a finite lifespan after which sales fall off, unless you release a new product. This strikes me as something Kevin Toms should know nothing about, being at complete odds with his experience with Football Manager. What makes this game a winner is the mastery of the art of suspense that also characterised FM - where lesser simulations would have instantly shown you the positions of the monthly software chart, here you are made to wait and sweat whilst your games slowly inch their way up. Unfortunately there are no on-screen highlights of what your personal megagame looks like but it's still very. . . Addictive.
Tony Kendle , Popular Computing Weekly |
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Page créée en 233 millisecondes et consultée 2367 fois L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko. |