★ AMSTRAD CPC ★ GAMESLIST ★ SKEETSHOOT (GX4000) (c) TROJAN ★

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We call It clay pigeon shooting. It's the Americans that call It 'sheet-shooting'. Oh, and Trojan software. It's disgraceful what's happening to the English language...

“Pull!" What the hell is that?
“Pull!" The tug-of-war solo practices?
"Pull!" Someone having a tapeworm removed?
“Pull!" Oh. It's Rod in a deerstalker. Well, you know what they say, he with the biggest gun has the quietest bullets.

Seriously though, Skeet Shoot is good. It has no plot, no goal other than to visit all of the locations (which, incidentally, are represented by some beautifully drawn backdrops), and no special effects. It is plain and simple skill, practice, and fun. The aim of the game is to shoot the skeets. You have a time limit in which to shoot the required amount, and a limited supply of bullets per skeet. Thats it.
Having said that, there's plenty of nice little features within this rather limiting format, the first being bonuses. On all levels, every now and again, a little goose flies along the top of the screen, releasing eggs when shot. These eggs, when they in turn are shot, give special bonuses, the most useful of which is extra time. Extra point bonus coins fly up from the ground occasionally, so we'd shoot those too if we were you.

Skeet Shoot consists of six levels, each broken up into two normal rounds, and one bonus round. The bonus round sees the geese (the ones you tried to horribly maim - remember?) flying overhead, dropping more eggs which must be shot - though you'd better learn to discriminate between gold and silver ones, as the latter detract from your score.

On top of these extras, some thought has obviously gone into entertaining (distracting) you from the main objective. On some levels, this chuffing great spaceship flies through Monument Valley, or people are busy duffing each other up at Mount Fuji.


Watch the birdie! More to the point, shoot those eggs (but not the silver ones).


Skeet-shooting in Monument Valley. Cool!

One final thing that may or may not impress you with is the way you enter your name on the high score table (Oh, you saw It then, did you Simon? - ed). It involves shooting one of four icons to scroll the letters left or right, select them, and finish. You that you might have trouble entering your name if you're crap, but if that's the case, you won't ever get the chance to enter it!

This game is the perfect companion for your light gun. The graphics are nice, the sonix aren't intrusive, the difficulty is pitched just right, and all in all it's a good 'un!

AA89

SKEETSHOOT (GX4000) [Test CPCrulez Par Hermol]
(c) TROJAN

Program: Robin MORRIS
Graphics: Gareth WILLIAMS
Other bits: David PHILLIPS
Music: Trevor STAINSBY

★ NOTE: Inlcude with The Trojan Phazer

★ YEAR: 1990
★ LANGUAGE:
★ GENRE: INGAME MODE 0 , TARGET SHOOTING , HARDWARE GUN , GX4000
★ LiCENCE: COMMERCIALE

★ AMSTRAD CPC ★ DOWNLOAD ★

Dump cartridge GX4000:
» SkeetshootDATE: 2011-01-30
DL: 539
TYPE: ZIP
SiZE: 49Ko
NOTE:
.HFE: Χ
.CPR: √

Media/Support:
» Skeet  Shoot    (Release  GX4000-STICKER)    ENGLISHDATE: 2018-05-16
DL: 221
TYPE: image
SiZE: 110Ko
NOTE: Uploaded by CPCLOV ; w1059*h562

Notice d'utilisation:
» Skeetshoot    (Release  GX4000)    ENGLISHDATE: 2018-05-16
DL: 285
TYPE: PDF
SiZE: 67Ko
NOTE: Uploaded by CPCLOV ; 1 page/PDFlib v1.6

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L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent  du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko.