★ AMSTRAD CPC ★ GAMESLIST ★ SKEETSHOOT (GX4000) (c) TROJAN ★ |
CPCRULEZ | Amstrad Action |
We call It clay pigeon shooting. It's the Americans that call It 'sheet-shooting'. Oh, and Trojan software. It's disgraceful what's happening to the English language... “Pull!" What the hell is that? Seriously though, Skeet Shoot is good. It has no plot, no goal other than to visit all of the locations (which, incidentally, are represented by some beautifully drawn backdrops), and no special effects. It is plain and simple skill, practice, and fun. The aim of the game is to shoot the skeets. You have a time limit in which to shoot the required amount, and a limited supply of bullets per skeet. Thats it. Skeet Shoot consists of six levels, each broken up into two normal rounds, and one bonus round. The bonus round sees the geese (the ones you tried to horribly maim - remember?) flying overhead, dropping more eggs which must be shot - though you'd better learn to discriminate between gold and silver ones, as the latter detract from your score. On top of these extras, some thought has obviously gone into entertaining (distracting) you from the main objective. On some levels, this chuffing great spaceship flies through Monument Valley, or people are busy duffing each other up at Mount Fuji.
One final thing that may or may not impress you with is the way you enter your name on the high score table (Oh, you saw It then, did you Simon? - ed). It involves shooting one of four icons to scroll the letters left or right, select them, and finish. You that you might have trouble entering your name if you're crap, but if that's the case, you won't ever get the chance to enter it! This game is the perfect companion for your light gun. The graphics are nice, the sonix aren't intrusive, the difficulty is pitched just right, and all in all it's a good 'un! AA89 |
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Page créée en 116 millisecondes et consultée 3354 fois L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko. |