★ AMSTRAD CPC ★ GAMESLIST ★ SKATE ROCK (c) MASTERTRONIC/BUBBLE BUS ★

Amstrad Computer User
★ Ce texte vous est présenté dans sa version originale ★ 
 ★ This text is presented to you in its original version ★ 
 ★ Este texto se presenta en su versión original ★ 
 ★ Dieser Text wird in seiner Originalfassung präsentiert ★ 

SOMETHING odd here - the game claims to be a skateboarding simulator with "a powerful rock beat to drive you on". Apart from the occasional whimper, my Arnold was silent all through the game. A sprinkling of noise during the starting menus, but other than that... silence.

I'm sure the music wasn't supposed to be the high point of the game anyway, so that leaves the skateboarding aspect for you to get your toes around.

There's this gang of accomplished skaters, called (appealingly) the Slime Rats, and to join them you have to rush down an anonymous bit of suburban Britain, hitting flags and missing cars, OAPs and verges.

If you succeed without losing too many skateboards you can call yourself a Slime Rat Skater. Irresistible, boys and girls, or what?

Towards the rodent status. Your joystick controls it all - one set of movements without the fire button pressed just push the board around the screen, press the fire button and some more spectacular manoeuvres result.

Kick turn left, kick turn right and the old fallback, the wheelie, can all help you leap, twist and gyrate your way around a series of obstacles of increasing difficulty.

There's also the option to tighten up your trucks. No obscure American euphemism this; tighter trucks mean smaller turns, but the
rest of the handling (footling?) suffers as a result. Most notably, the acceleration, and as the race is timed (you have to reach the finishing line before the clock runs out) this can make a difference.

You might also prefer a less than megatight turning circle.

As a great deal of the board-bound fun happens on the road, you have to be aware of other road users and give them due consideration (guess who's just passed his driving test - whoopie!).

Cars can ruin any chance you had of becoming a Slime Rat; you might be able to manage the first bit after they hit you but that's about all.

Similarly, ramming pedestrians, falling down holes and trying to get up on the pavement via a six-inch kerb are not the exhibitions of skill that one is expected to display.

However, the appearance of a ramp and an obstacle beyond should not be passed up, as any opportunity to impress can be useful.

Is skateboarding on the way back? Or have urethane wheels and mag alloy trucks gone the way of flares and ZX81 sales? Will you be a Slime Rat Skater, or just a Soggy Hamster Skipping-Rope Jumper? Who can tell...

ACU #8805

SKATE ROCK [Skate Rock Simulator]
(c) MASTERTRONIC , BUBBLE BUS

Developer: Bubble Bus
Design: Richard Clark
Program: Gary Ritchie

★ YEAR: 1987
★ LANGUAGE:
★ GENRE: INGAME MODE 3 , SPORT , SKATEBOARDING , TAPE
★ LiCENCE: COMMERCIALE
★ RERELEASE: DROSOFT (SPAIN)
★ COLLECTION: RICOCHET

 

★ AMSTRAD CPC ★ DOWNLOAD ★

Covers/Packages:
» Skate  Rock  Simulator    (Release  TAPE-RICOCHET)    ENGLISHDATE: 2012-07-14
DL: 245
TYPE: image
SiZE: 218Ko
NOTE: w1170*h591

» Skate  Rock  Simulator    (Release  TAPE-RICOCHET-DROSOFT)DATE: 2015-06-16
DL: 175
TYPE: image
SiZE: 261Ko
NOTE: Uploaded by CPCLOV ; w1210*h1184

Dump cassette (version commerciale):
» Skate  Rock  Simulator    (Release  RICOCHET)    ENGLISHDATE: 2010-03-29
DL: 235
TYPE: ZIP
SiZE: 15Ko
NOTE: Dump by Pinace ;

Media/Support:
» Skate  Rock  Simulator    (Release  TAPE)    ENGLISHDATE: 2016-09-07
DL: 154
TYPE: image
SiZE: 31Ko
NOTE: Scan by Loic Daneels ; w599*h733

Je participe au site:
» Vous avez des infos personnel, des fichiers que nous ne possédons pas concernent ce jeu ?
» Vous avez remarqué une erreur dans ce texte ?
» Aidez-nous à améliorer cette page : en nous contactant via le forum ou par email.

CPCrulez[Content Management System] v8.7-desktop/c
Page créée en 159 millisecondes et consultée 2008 fois

L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent  du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko.