★ AMSTRAD CPC ★ GAMESLIST ★ SILKWORM (c) VIRGIN GAMES ★

A100%Amstrad ActionGEN4
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Peace through superior firepower - a motto that will serve you well in the world of Silkworm. Forget subtlety, forget style, just, thrash and trash. Missiles are in unlimited supply, and as luck would have it so are the enemy.

The world has been ravaged by two small(!) nuclear wars. The politicians of the world finally see sense and scrap their apocalyptic arsenals in favour of conventional weapons. Naturally the generals wanted something in exchange for the ability to vaporise a planet.. They demanded thousands of tanks, piles and assault helicopters until their bullets and bomb power matched that of their fission heyday.

After years of relative peace, however those lovable chaps in green got bored of just 'playing' soldiers and have launched a coup to topple one of the major alliances. Thing is. if they take -power they will give themselves back the bomb which could prove to be a pretty terminal situation for everybody.

These dogs of war must be stopped. Fortunately a few weapons scientists have escaped from the army bringing with them a small number of experimental helicopters and war jeeps. All that's required nov; is one or more volunteers to take the battle to the enemy and try to kill the top brass before they have a chance to toast us all.

Your mission is simple, you're to fly through enemy lines to attack the command 'copter, in which the generals reside. The first few waves are easily dispatched with fancy flying/driving and continued use of the trigger just so much missile fodder. Each general though has a variety of special defences that must be avoided or killed to get to him.

Every level features plasma mines intended to destroy the jeep, bur. this is something that actually plays into your hands. If shot these mines release a cloud of gas which can protect either vehicle from oncoming foes, if two of these mines are exploded and both clouds caught, then the chemicals react together and create an explosion effectively smart bombing the whole screen.

Some generals have large 'deathstar satellites that take repeated shots before blowing up, others have tanks parachuted in just to add to the fun. Most levels though share one chief nasty - a gooseneck battle chopper. These helicopters fly onto the screen as six component parts and are invulnerable until they assemble and are still virtually indestructible when joined together! They only have one weak spot, the eponymous goose neck, where the cabin joins the main body. Heavy duty blasting is required to get that one lucky shot and life is an awful lot easier in two player mode where more angles and more shots means more chances:

When a gooseneck chopper is finally shot down in flames (roast goose - lovely!) you can gain double firepower, strictly necessary il you are to survive the whole level. After picking up :he extra blasting potential it soon becomes apparent why it's needed as onto the screen scrolls the biggest helicopter you ever did see. This is the generals'hide away, and the thing is not only hard to kill but has a mean selection of armaments to back up its threatening visage. Huge 'exocet' missiles are sent alter the chopper, ball-mines are dispatched to bounce the jeep to death and homing missiles are sent launched to mop up anything they miss.

With the special weaponry and two players the first few command choppers aren't too tough, but lose your extra f:repower and/or your partner and the whole thing becomes a nightmare. Having finally killed the enemy in a series of blinding white flashes you are transported to the next level where the whole sequence is repeated in faster, more densely packed form. Tooled up as you are with double shots, you start to think, is this us hard as it gets? Just wait, no sooner do you start to fool cocky than jets literally scream in on kamikaze runs. These boys really move and quick waggling becomes a matter of the utmost importance just to survive, let alone amass points!

The screen is always action packed, arid the graphics are bright and move real fast. In two player mode the suppressing fire you can lay down is truly glorious, the helicopter best for attacking ground targets and the jeep airborne. It is also a shoot'em up that's very easy to get into, the first few levels being reason ably easy to survive, if not beat. It makes no claims to be innovative, just good clean blasting fun, a claim it lives up to admirably.

FIRST DAY TARGET SCORE: reach level three solo/ reach level six as a pair

TW, AA

SILKWORM
(c) VIRGIN GAMES

MANUFACTURED UNDER LICENCE FROM TECMOtm LTD

Program: Nigel Brown / Random Access
Design: The Sales Curve
Author(s): ???
CoverArt: Junior Tomlin

★ YEAR: 1988
★ LANGUAGE:
★ GENRE: INGAME MODE 0 , ARCADE , HELICOPTER , SHOOT-EM-UP , MILITARY
★ LiCENCE: COMMERCIALE

★ PROTECTIONS: SPEEDLOCK-DISK (DISK) , SPEEDLOCK-TAPE (TAPE)
★ RERELEASES: MASTERTRONIC (BUDGET) , TRONIX (BUDGET) , ERBE SOFTWARE (SPAIN)
★ COLLECTION: MASTERTRONIC PLUS


Cliquez sur l'image pour voir les différents packages (3). 

★ AMSTRAD CPC ★ DOWNLOAD ★

Adverts/Publicités:
» Silkworm  Programmers  Get  Bigger-Random  Access  is  expandingDATE: 2014-04-21
DL: 378
TYPE: image
SiZE: 150Ko
NOTE: w888*h646

» Silkworm    FRENCHDATE: 2015-01-24
DL: 277
TYPE: image
SiZE: 485Ko
NOTE: w780*h1114
 
» Silkworm    GERMANDATE: 2016-10-24
DL: 267
TYPE: image
SiZE: 158Ko
NOTE: Uploaded by hERMOL ; w640*h923

Covers/Packages:
» Silkworm    (Release  DISC)    ENGLISH-GERMAN-FRENCH-ITALIANDATE: 2019-12-18
DL: 565
TYPE: image
SiZE: 702Ko
NOTE: Uploaded by CPCLOV ; w2826*h1617
 
» Silkworm    (Release  TAPE)    ENGLISH-GERMAN-FRENCH-ITALIANDATE: 2012-07-14
DL: 294
TYPE: image
SiZE: 33Ko
NOTE: w310*h393

» Silkworm    (Rerelease  TAPE-ERBE)    SPANISHDATE: 2018-03-03
DL: 160
TYPE: image
SiZE: 194Ko
NOTE: Scan by Abraxas ; w1222*h1168

» Silkworm    (Rerelease  TAPE-MASTERTRONIC  PLUS)    ENGLISH-FRENCH-GERMAN-ITALIANDATE: 2019-01-14
DL: 374
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SiZE: 829Ko
NOTE: Uploaded by CPCLOV ; w2157*h1572
 

Dumps disks:
» Silkworm    (2005-02-05)    CNGSOFTDATE: 2014-02-13
DL: 345
TYPE: ZIP
SiZE: 26Ko
NOTE: 40 Cyls
.HFE: Χ
 
» Silkworm    (2013-12-28)    CNGSOFTDATE: 2014-02-13
DL: 440
TYPE: ZIP
SiZE: 23Ko
NOTE: 6 Cyls
.HFE: Χ
 
» Silkworm    AST-OPADATE: 2015-07-08
DL: 335
TYPE: ZIP
SiZE: 31Ko
NOTE: 40 Cyls
.HFE: Χ

» Silkworm    THEDOGDATE: 2013-08-30
DL: 311
TYPE: ZIP
SiZE: 27Ko
NOTE: 42 Cyls
.HFE: Χ
 
» Silkworm    TWO-MAGDATE: 2013-01-30
DL: 475
TYPE: ZIP
SiZE: 37Ko
NOTE: 40 Cyls
.HFE: Χ
 
» Silkworm    XORDATE: 2015-07-08
DL: 336
TYPE: ZIP
SiZE: 31Ko
NOTE: 40 Cyls
.HFE: Χ
 

Dumps cassettes (version commerciale):
» Silkworm    (Release  ERBE)    ENGLISHDATE: 2017-12-18
DL: 244
TYPE: ZIP
SiZE: 28Ko
NOTE: Dump by Abraxas ; Speedlock Tape

» Silkworm    (Rerelease  MASTERTRONIC  PLUS)    ENGLISHDATE: 2010-03-29
DL: 338
TYPE: ZIP
SiZE: 28Ko
NOTE: Speedlock Tape

» Silkworm    ENGLISHDATE: 2017-09-07
DL: 283
TYPE: ZIP
SiZE: 33Ko
NOTE: Dumped by DLFRSILVER for Loic DANEELS ; Speedlock Tape v6; CSW2CDT-20170409
.LOG: √

Dumps disquettes (version commerciale):
» Silkworm    (Release  ERBE)    ENGLISHDATE: 2017-04-27
DL: 258
TYPE: ZIP
SiZE: 26Ko
NOTE: Uploaded by CPCLOV ; 43 Cyls
.HFE: Χ

» Silkworm    ENGLISHDATE: 2010-03-29
DL: 342
TYPE: ZIP
SiZE: 27Ko
NOTE: Type |CPM to load the game ; dumped by Johnny Farragut ; Speedlock Disk v1988 Protection/41 Cyls
.HFE: Χ

» Silkworm    ENGLISHDATE: 2015-11-23
DL: 251
TYPE: ZIP
SiZE: 1848Ko
NOTE: Dumped by DLFRSILVER for LOIC DANEELS ; Speedlock Disk v1988 Protection/42 Cyls/CT-RAW
.HFE: Χ
 

Medias/Supports:
» Silkworm    (Release  DISC)    ENGLISHDATE: 2019-11-24
DL: 220
TYPE: image
SiZE: 111Ko
NOTE: Scan by Loic DANEELS ; w1859*h1167

» Silkworm    (Release  DISC-ERBE)    SPANISHDATE: 2021-12-14
DL: 37
TYPE: image
SiZE: 292Ko
NOTE: w1938*h1220

» Silkworm    (Release  TAPE)    ENGLISHDATE: 2019-11-24
DL: 62
TYPE: image
SiZE: 26Ko
NOTE: Scan by Loic DANEELS ; w575*h708

» Silkworm    (Release  TAPE-ERBE)    SPANISHDATE: 2017-12-19
DL: 168
TYPE: image
SiZE: 72Ko
NOTE: Scan by Abraxas ; w1262*h812

» Silkworm    (Release  TAPE-MASTERTRONIC  PLUS)    ENGLISHDATE: 2015-11-09
DL: 189
TYPE: image
SiZE: 40Ko
NOTE: SCAN by hERMOL ; w599*h738

» Silkworm    (Release  TAPE-MASTERTRONIC  PLUS-WHITE)    ENGLISHDATE: 2023-02-03
DL: 146
TYPE: image
SiZE: 584Ko
NOTE: Scan by hERMOL ; w2464*h3102
 
» Silkworm    (Rerelease  TAPE-ERBE)    SPANISHDATE: 2017-07-14
DL: 107
TYPE: image
SiZE: 20Ko
NOTE: Uploaded by hERMOL ; w563*h381

Notices d'utilisation:
» Silkworm    (Rerelease  TAPE-MASTERTRONIC  PLUS)    ENGLISH-FRENCH-GERMAN-ITALIANDATE: 2023-02-03
DL: 241
TYPE: PDF
SiZE: 5462Ko
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» Silkworm    ENGLISHDATE: 2005-01-22
DL: 404
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L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent  du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko.