You are the only member of crew on Shuttlepod Alpha. Communications are offline and as a result, you are unable to establish contact with your mothership.
A small and simple adventure comprising of only six rooms. You have to work out how to get the attention of your mothership.
SHUTTLEPOD ALPHA
AUTHOR: Zeropolis Retro Coding with the Graphic Adventure Creator (Written by Sean T. Ellis during 1985 and published by Incentive Software)
★ INFOS:
Inspired by the Star Trek Enterprise episode Shuttlepod One
Shuttlepod Alpha was written in October 2024 as a challenge, to write a small but nice adventure game on the Amstrad CPC. For this adventure, I used my utility of choice - Graphic Adventure Creator by Incentive Software, which I'd used since Amstrad Action released it on their covertape in the January 1992 issue. At the time, it featured in an episode of Monday Night Game Request, played by Zoe Kirk-Robinson of Gamehammer Classic Gaming and it went down well with the viewers. Due to health reasons, it never got 'released'. Thanks to information I was given, I found out that the JavaCPC emulator allowed you to import graphic files into it's inbuilt graphics tool. So I took a screengrab from Star Trek - Enterprise, I think it might have been from the episode Shuttlepod One from Season 2, which strongly inspired the game.
29th January 2026 - with me preparing my itch.io account to recieve other advneture projects, I decided to revitalise this and make it avaliable. Sadly, I couldn't find a copy of the game on my main PC! Even using an undelete tool couldn't help. Thankfully, I still had another PC at hand so I checked that and horray(!), there is a copy of Shuttlepod Alpha on it! And the disc image also has the GAC source code file so I can put it across to the ZX Spectrum and Commodore 64!
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L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko.