| ★ AMSTRAD CPC ★ GAMESLIST ★ SEYMOUR GOES TO HOLLYWOOD (c) CODEMASTERS ★ |
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Well, you certainly couldn't get further away from shooties with this little bash from the Codies'stable. Who, or rather what, is Seymour then? I suppose you could call him something of a slug. He certainly looks like one. However, this is no ordinary slug. No, this one is hellbent on being a superstar and that, of course, is why he's turned up in Hollywood, on the trail of his first starring role in Tinsel Town. This is no shootie and, if you want to make it through the staggering 96 belting screens of Seymour, you're going to need every ounce of your grey cells to succeed. Dizzy like in its appearance it may be, but Seymour is an instantly likeable character and the gameplay itself is sizzling from the very beginning. Your first task, naturally, is to get yourself into the studios. Tricky when nobody recognises you for the star that you are. Gel yourself a pair of darkglasses, however, and you could pass off for any of the major stars arou nd, like Harrison Ford, or even Twiggy!
As you've probably guessed by now, Seymour is jampacked with all of the puzzles and tricks of the Dizzy games, featuring a whole host of objects to collect and then work out how best to make use of them. In true Codies'tradition, this budget blast is bulging with colour, great graphics, superb soundtrack and, of course, frighteningly good gameplay. Use your noodle to work out the trickier conundrums and, basically, make sure that Seymour gets where he should rightfully be, in top billing position. If you like Code Masters games, or Dizzy, or anything that makes you think, then Seymour is an absolute must. Great fun to play and excellent to look at, this is a top priority for your next purchase. Also included in the forthcoming Cartoon Collection to boot, it looks like Seymour has a big future lined up for him. Jim Johnson, ACU #9202 |
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Page créée en 144 millisecondes et consultée 4655 fois L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko. |